Kurzweg, Marco; Letter, Maximilian; Wolf, Katrin
Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 185–197, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: haptic feedback, illusion, vibration, vibrotactile, visual
@inproceedings{10.1145/3626705.3627790,
title = {Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback},
author = {Marco Kurzweg and Maximilian Letter and Katrin Wolf},
url = {https://doi.org/10.1145/3626705.3627790},
doi = {10.1145/3626705.3627790},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {185–197},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {Vibrations are the dominant way to create haptic feedback for interactive systems and are most often induced by vibrotactile actuators. However, virtual content created for augmented reality usually does not support that modality, instead relying mainly on visual and auditive output. Aiming to provide haptic feedback for augmented reality in cases where real vibrations cannot be used, we explore how vibrations can be felt using vision and audio only. In a user study, a virtual 10 x 10 cm white square-shaped cuboid was influenced by animation and/or sound to induce a haptic illusion when being touched. We were able to identify a specific range where the perception of vibration was significantly stronger and more realistic compared to all other values. This was the case if the virtual object’s edges were blurred up to a range of 0.4 cm or 0.6 cm, correspondingly accompanied by sounds, where the spectrum was cut off at a frequency of 256 Hz (for 0.4 cm) or 966 Hz (for 0.6 cm). With that, we aim to enrich augmented reality systems.},
keywords = {haptic feedback, illusion, vibration, vibrotactile, visual},
pubstate = {published},
tppubtype = {inproceedings}
}
Kurzweg, Marco
Haptic Illusions through Augmenting Humans and Environments Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 577–579, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: augmented reality, haptic feedback, sensory illusions
@inproceedings{10.1145/3626705.3632613,
title = {Haptic Illusions through Augmenting Humans and Environments},
author = {Marco Kurzweg},
url = {https://doi.org/10.1145/3626705.3632613},
doi = {10.1145/3626705.3632613},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {577–579},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {With the evolution of hardware and technologies within the last decades, workspaces, ways of living, and consequently, the demands on interactions have changed enormously. However, haptic feedback remains a constant and critical factor in enriching the user experience. Realistic haptic feedback usually demands complex hardware integration, which is not always feasible or desired. These requirements and limitations can be reduced by producing or altering haptic experiences through sensory illusions. These illusions allow using all everyday life objects as input technology and simultaneously reduce the amount of needed hardware. There will be no need for several remote controllers or devices anymore as the objects we usually have at home or carry with us can be used as remote controllers or interacted with. Therefore, we must understand multisensory integrations and processes and explore which known illusions can be taken or modified to achieve that goal. We also aim to determine which kinds of haptic feedback can be created via illusions.},
keywords = {augmented reality, haptic feedback, sensory illusions},
pubstate = {published},
tppubtype = {inproceedings}
}
Wolf, Katrin; Kurzweg, Marco; Weiss, Yannick; Brewster, Stephen; Schmidt, Albrecht
Visuo-Haptic Interaction Proceedings Article
In: Proceedings of the 2022 International Conference on Advanced Visual Interfaces, Association for Computing Machinery, Frascati, Rome, Italy, 2022, ISBN: 9781450397193.
Abstract | Links | BibTeX | Tags: haptic feedback, interaction, interfaces, visual feedback
@inproceedings{10.1145/3531073.3535260,
title = {Visuo-Haptic Interaction},
author = {Katrin Wolf and Marco Kurzweg and Yannick Weiss and Stephen Brewster and Albrecht Schmidt},
url = {https://doi.org/10.1145/3531073.3535260},
doi = {10.1145/3531073.3535260},
isbn = {9781450397193},
year = {2022},
date = {2022-01-01},
booktitle = {Proceedings of the 2022 International Conference on Advanced Visual Interfaces},
publisher = {Association for Computing Machinery},
address = {Frascati, Rome, Italy},
series = {AVI 2022},
abstract = {While traditional interfaces in human-computer interaction mainly rely on vision and audio, haptics becomes more and more important. Haptics cannot only increase the user experience and make technology more immersive, it can also transmit information that is hard to interpret only through vision and audio, such as the softness of a surface or other material properties. In this workshop, we aim at discussing how we could interact with technology if haptics is strongly supported and which novel research areas could emerge.},
keywords = {haptic feedback, interaction, interfaces, visual feedback},
pubstate = {published},
tppubtype = {inproceedings}
}