Body Language of Avatars in VR Meetings as Communication Status Cue: Recommendations for Interaction Design and Implementation Journal Article
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Towards Control Rooms as Human-Centered Pervasive Computing Environments Inproceedings
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LstSim-Extended: Towards Monitoring Interaction and Beyond in Web-Based Control Room Simulations Inproceedings
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Larusdottir, Marta; Spano, Lucio Davide; Campos, José; Hertzum, Morten; Mentler, Tilo; Nocera, José Abdelnour; Piccolo, Lara; Sauer, Stefan; Veer, Gerrit (Ed.): Sense, Feel, Design, pp. 345–356, Springer International Publishing, Cham, 2022, ISBN: 978-3-030-98388-8.
PrivacyScout: Assessing Vulnerability to Shoulder Surfing on Mobile Devices Journal Article
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User experience in safety-critical domains: a survey on motivational orientations and psychological need satisfaction in acute care Journal Article
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VRySmart: a Framework for Embedding Smart Devices in Virtual Reality Inproceedings
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Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders Inproceedings
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Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality Inproceedings
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CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality Inproceedings Forthcoming
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Social Practice Cards: Research material to study social contexts as interwoven practice constellations Journal Article
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Orbuculum-Predicting When Users Intend to Leave Large Public Displays Journal Article
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Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual Reality Journal Article
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Design and Evaluation of a Head-Worn Display Application for Multi-Patient Monitoring Inproceedings
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Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables Inproceedings
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Is it Better With Onboarding? Improving First-Time Cryptocurrency App Experiences Inproceedings
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Emotion Elicitation Techniques in Virtual Reality Inproceedings
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Don’t Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users Inproceedings
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Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization Inproceedings
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Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality Inproceedings
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GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments Inproceedings
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ActPad--A Smart Desk Platform to Enable User Interaction with IoT Devices Inproceedings
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Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation Inproceedings
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When Friends become Strangers: Understanding the Influence of Avatar Gender On Interpersonal Distance in Virtual Reality Inproceedings
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Out-of-the-Lab Research in Usable Security and Privacy Inproceedings
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Everyday Proxy Objects for Virtual Reality Inproceedings
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Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets Inproceedings
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Using Body Language of Avatars in VR Meetings as Communication Status Cue Incollection
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Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR Inproceedings
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Control Rooms from a Human-Computer Interaction Perspective Inproceedings
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Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues Inproceedings
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A Gaze-Supported Mouse Interaction Design Concept for State-of-the-Art Control Rooms Inproceedings
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An Exploratory Physical Computing Toolkit for Rapid Exploration and Co-Design of On-Bicycle Notification Interfaces Inproceedings
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“You just can’t know about everything”: Privacy Perceptions of Smart Home Visitors Inproceedings
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Emotions on the go: Mobile emotion assessment in real-time using facial expressions Inproceedings
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