1.
Kurzweg, Marco; Letter, Maximilian; Wolf, Katrin
Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 185–197, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: haptic feedback, illusion, vibration, vibrotactile, visual
@inproceedings{10.1145/3626705.3627790,
title = {Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback},
author = {Marco Kurzweg and Maximilian Letter and Katrin Wolf},
url = {https://doi.org/10.1145/3626705.3627790},
doi = {10.1145/3626705.3627790},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {185–197},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {Vibrations are the dominant way to create haptic feedback for interactive systems and are most often induced by vibrotactile actuators. However, virtual content created for augmented reality usually does not support that modality, instead relying mainly on visual and auditive output. Aiming to provide haptic feedback for augmented reality in cases where real vibrations cannot be used, we explore how vibrations can be felt using vision and audio only. In a user study, a virtual 10 x 10 cm white square-shaped cuboid was influenced by animation and/or sound to induce a haptic illusion when being touched. We were able to identify a specific range where the perception of vibration was significantly stronger and more realistic compared to all other values. This was the case if the virtual object’s edges were blurred up to a range of 0.4 cm or 0.6 cm, correspondingly accompanied by sounds, where the spectrum was cut off at a frequency of 256 Hz (for 0.4 cm) or 966 Hz (for 0.6 cm). With that, we aim to enrich augmented reality systems.},
keywords = {haptic feedback, illusion, vibration, vibrotactile, visual},
pubstate = {published},
tppubtype = {inproceedings}
}
Vibrations are the dominant way to create haptic feedback for interactive systems and are most often induced by vibrotactile actuators. However, virtual content created for augmented reality usually does not support that modality, instead relying mainly on visual and auditive output. Aiming to provide haptic feedback for augmented reality in cases where real vibrations cannot be used, we explore how vibrations can be felt using vision and audio only. In a user study, a virtual 10 x 10 cm white square-shaped cuboid was influenced by animation and/or sound to induce a haptic illusion when being touched. We were able to identify a specific range where the perception of vibration was significantly stronger and more realistic compared to all other values. This was the case if the virtual object’s edges were blurred up to a range of 0.4 cm or 0.6 cm, correspondingly accompanied by sounds, where the spectrum was cut off at a frequency of 256 Hz (for 0.4 cm) or 966 Hz (for 0.6 cm). With that, we aim to enrich augmented reality systems.