RIME – Rich Interactive Materials for Everyday Objects in the Home

RIME – Rich Interactive Materials for Everyday Objects in the Home

Principal Investigators

Prof. Dr. Susanne Boll, University of Oldenburg
Prof. Dr. Jan Borchers, RWTH Aachen University,
Prof. Dr. Jürgen Steimle, Saarland University

The key approach of RIME to achieve is to unlock the interactive potential for rich interaction with the materials in our smart environments. We will be designing, prototyping, and evaluating scalable sensor and actuator technology and touch interaction paradigms for seamless integration into everyday materials and objects, to enable natural and scalable hands-on interactions with our future smart homes. As a result, the physical artefacts in our homes, such as chairs, tables, walls, and other surfaces, can be equipped with an interactive digital “skin”, or contain interactive sensor and actuator materials; and swiping along a table, say, to unfold it for additional guests may become a possible scenario.

Main Research Question

How do we unlock the interactive potential for rich interaction with the materials in our smart environments?

Publications

  1. Jan Borchers. 2000. A pattern approach to interaction design. In Proceedings of the 3rd ACM Conference on Designing Interactive Systems (DIS ’00). ACM, 369–378. doi.org/10.1145/347642.347795
  2. Christian Corsten, Bjoern Daehlmann, Simon Voelker, and Jan Borchers. 2017. BackXPress: Using back-of-device finger pressure to augment touchscreen input on smartphones. In Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems (CHI ’17). ACM, 4654–4666. doi.org/10.1145/3025453.3025565
  3. Wilko Heuten, Niels Henze, Susanne Boll, and Martin Pielot. 2008. Tactile wayfinder: a non-visual support system for wayfinding. In Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (NordiCHI ’08). ACM, 172–181. doi.org/10.1145/1463160.1463179
  4. Wilko Heuten, Daniel Wichmann, and Susanne Boll. 2006. Interactive 3D sonification for the exploration of city maps. In Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles (NordiCHI ’06). ACM, 155-164. doi.org/10.1145/1182475.1182492
  5. Andrii Matviienko, Maria Rauschenberger, Vanessa Cobus, Janko Timmermann, Heiko Müller, Jutta Fortmann, Andreas L.cken, Christoph Trappe, Wilko Heuten, and Susanne Boll. 2015. Deriving design guidelines for ambient light systems. In Proceedings of the 14th Intl. Conf. on Mobile and Ubiquitous Multimedia (MUM ’15). ACM, 267–277. doi.org/10.1145/2836041.2836069
  6. Simon Olberding, Michael Wessely, and Jürgen Steimle. 2014. PrintScreen: fabricating highly customizable thin-film touch-displays. In Proceedings of the 27th annual ACM Symposium on User Interface Software and Technology (UIST ’14). ACM, 281–290. doi.org/10.1145/2642918.2647413 (Best Paper Award.)
  7. Simon Olberding, Sergio Soto Ortega, Klaus Hildebrandt, and Jürgen Steimle. 2015. Foldio: Digital Fabrication of Interactive and Shape-Changing Objects With Foldable Printed Electronics. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST ’15). ACM, 223–232. doi.org/10.1145/2807442.2807494 (Best Paper Award.)
  8. Martin Pielot, Anastasia Kazakova, Tobias Hesselmann, Wilko Heuten, and Susanne Boll. 2012. PocketMenu: non-visual menus for touch screen devices. In Proceedings of the 14th Intl. Conf. on Human-Comp. Interaction with Mobile Devices and Services (MobileHCI ’12). ACM, 327–330. doi.org/10.1145/2371574.2371624