Publications
Below is a searchable list of publications by the projects of the Priority Program.
1.
Keppel, Jonas; Prochazka, Marvin; Lewin, Stefan; Stroehnisch, Markus; Strauss, Marvin; Zenner, André; Degraen, Donald; Matviienko, Andrii; Schneegass, Stefan
Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality Proceedings Article
In: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, NY, USA, 2026, ISBN: 9798400722783.
Abstract | Links | BibTeX | Tags: Biking, Exergames, Inclination, Indoor Cycling, Perception, Sports, Thresholds, virtual reality
@inproceedings{10.1145/3772318.3791538,
title = {Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality},
author = {Jonas Keppel and Marvin Prochazka and Stefan Lewin and Markus Stroehnisch and Marvin Strauss and André Zenner and Donald Degraen and Andrii Matviienko and Stefan Schneegass},
url = {https://doi.org/10.1145/3772318.3791538},
doi = {10.1145/3772318.3791538},
isbn = {9798400722783},
year = {2026},
date = {2026-01-01},
booktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {CHI '26},
abstract = {In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between real and virtual inclinations during cycling in VR. Using a custom simulation},
keywords = {Biking, Exergames, Inclination, Indoor Cycling, Perception, Sports, Thresholds, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between real and virtual inclinations during cycling in VR. Using a custom simulation