How will we interact with the world around us tomorrow?
The closing symposium of DFG Priority Programme SPP 2199 — bringing together six years of research on scalable interaction paradigms for pervasive computing. Researchers, practitioners, PhD students and anyone interested in the future of human-computer interaction are warmly welcome.
Designing Pervasive Interaction for People and Contexts
Lightning Talks and Interactive Demos
Pervasive interactive systems need to accommodate diverse users and contexts, from public spaces and acute care to control rooms, health applications, and smart environments. The projects in this session highlight how social context, safety, user experience, personality, and transparency shape scalable and meaningful interactions with increasingly complex technological environments.
Who Else Is Watching? UX in Public Interactive Systems — Aesthetics of Performative Interaction
Pervasive Interaction in Acute Care: Balancing Safety and Experience — Beyond Safety and Efficiency in Acute Care — Tobias Grundgeiger (University of Würzburg)
PervaSafe Computing: Pattern-Based Wearable Control Room Assistants — PervaSafe — Kristof van Laerhoven (Siegen University), Tilo Mentler (Trier University of Applied Sciences)
Scalable Exergames for Long-Term Health — Scalable Pervasive Health Environments
PerforM to TransforM: Personality and Transparency in Smart Spaces — PerforM / TransforM — Sarah Diefenbach, Andreas Butz, Daniel Ullrich (LMU Munich)
12:30
Lunch Break
14:00
Career Development Workshops
parallel sessions, please choose one
How to DFG — Florentin Neumann (DFG)
How to Become an HCI Professor — Susanne Boll (University of Oldenburg), Florian Michahelles (TU Wien)
15:30
Coffee Break
16:00
Beyond Conventional Interfaces: Sensing, Materials, and Spaces
Lightning Talks and Interactive Demos
Moving beyond conventional interfaces, the projects in this session investigate behavioral biometrics, multisensory illusions, flexible interaction spaces, and interactive materials. Together, they demonstrate new ways of sensing, experiencing, and controlling pervasive environments while challenging established boundaries between users, interfaces, physical spaces, and materials.
Designing and Evaluating Scalable Behavioral Biometrics Systems for Pervasive Computing Environments — Florian Alt (LMU Munich), Stefan Schneegass (University of Duisburg-Essen)
Feeling What Isn’t There: Multisensory Illusions for Pervasive Interfaces — IlluSurf
Rethinking the Control Room: Fixed Place or Flexible Space? — PervaSafe 2 — Kristof van Laerhoven (Siegen University), Tilo Mentler (Trier University of Applied Sciences)
Enchanted Interaction: Materials as Interfaces in Smart Homes — RIME — Susanne Boll (University of Oldenburg), Jan Borchers (RWTH Aachen), Jürgen Steimle (Saarland University)
19:00
Social Event — Networking Banquet at CORE Oldenburg
Heiligengeiststraße 6–8, Oldenburg
Day 2 · Wednesday, September 23
09:00
Bridging Physical and Virtual Interaction
Lightning Talks and Interactive Demos
How can emerging interaction paradigms connect perception, embodiment, privacy, and physical transformation across pervasive and mixed-reality environments? Addressing this question, the projects investigate gaze, haptic feedback, privacy-aware interaction, and shape-changing materials as foundations for intuitive and scalable interaction across physical and virtual spaces.
Scalable Gaze Interaction for Pervasive Environments — GAZE
Feeling the Virtual Bodies: Haptics Meets Avatar Embodiment — Manipulation of Virtual Self-Perception
Consent at a Glance: Privacy Challenges for Mixed Reality — PriMR
SKIRIM: From Shape-Changing Material to Interaction Paradigm — Susanne Boll (University of Oldenburg), Jan Borchers (RWTH Aachen), Jürgen Steimle (Saarland University)
10:30
Coffee Break
11:00
Career Development Workshops
parallel sessions, please choose one
Life after PhD — Florian Alt (LMU Munich), Enrico Rukzio (Ulm University), Teresa Hirzle (University of Copenhagen)
How to Grant Proposal — Jochen Meyer (OFFIS – Institute for Information Technology) — held in German
12:30
Lunch
14:00
Making Pervasive Interaction Robust and Reliable
Lightning Talks and Interactive Demos
Gesture, grasping, and on-body interaction offer powerful opportunities for engaging with pervasive and mixed-reality environments. This session brings together approaches addressing consistent gesture design, realistic interaction testing, privacy-preserving interaction, and the detection and compensation of perceptual discomfort.
Waving Consistently: Gesture Design for Pervasive Environments — GrIPSs — Susanne Boll (University of Oldenburg), Antonio Krüger (DFKI)
Grasping the Future of 3D Interaction — PInt
Rethinking Privacy in On-Body Computing — Privacy-Preserving Interaction
Fuzzy by Nature: Simulating Realistic Gestures for App Testing — SimGest — Marc Hesenius (University of Hildesheim), Stefan Schneegass (University of Duisburg-Essen)
When Illusions Break: Detecting Discomfort in Mixed Reality — Compensation for Inter-Sensory Discomfort in Real-Time
15:30
Coffee Break
16:00
Closing Keynote
"Compliant Humans: How to scale human agency in the age of automated judgment?" — Florian Michahelles
TU Wien
17:30
Closing Plenary
Closing remarks and farewell
17:45
Closing Reception
REGISTER
Join us in Oldenburg
Venue: OFFIS – Institute for Information Technology, Escherweg 2, 26121 Oldenburg, Germany. Attendance: Open to all interested participants. Participation fee: Covered by DFG funding.