Publications
Below is a searchable list of publications by the projects of the Priority Program.
Weiss, Yannick; Villa, Steeven; Grootjen, Jesse W; Hoppe, Matthias; Kale, Yasin; Müller, Florian
Exploring Redirection and Shifting Techniques to Mask Hand Movements from Shoulder-Surfing Attacks during PIN Authentication in Virtual Reality Journal Article
In: Proc. ACM Hum.-Comput. Interact., vol. 8, no. MHCI, 2024.
Abstract | Links | BibTeX | Tags: hand redirection, shoulder-surfing, virtual reality
@article{10.1145/3676502,
title = {Exploring Redirection and Shifting Techniques to Mask Hand Movements from Shoulder-Surfing Attacks during PIN Authentication in Virtual Reality},
author = {Yannick Weiss and Steeven Villa and Jesse W Grootjen and Matthias Hoppe and Yasin Kale and Florian Müller},
url = {https://doi.org/10.1145/3676502},
doi = {10.1145/3676502},
year = {2024},
date = {2024-09-01},
urldate = {2024-09-01},
journal = {Proc. ACM Hum.-Comput. Interact.},
volume = {8},
number = {MHCI},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {The proliferation of mobile Virtual Reality (VR) headsets shifts our interaction with virtual worlds beyond our living rooms into shared spaces. Consequently, we are entrusting more and more personal data to these devices, calling for strong security measures and authentication. However, the standard authentication method of such devices - entering PINs via virtual keyboards - is vulnerable to shoulder-surfing, as movements to enter keys can be monitored by an unnoticed observer. To address this, we evaluated masking techniques to obscure VR users' input during PIN authentication by diverting their hand movements. Through two experimental studies, we demonstrate that these methods increase users' security against shoulder-surfing attacks from observers without excessively impacting their experience and performance. With these discoveries, we aim to enhance the security of future VR authentication without disrupting the virtual experience or necessitating additional hardware or training of users.},
keywords = {hand redirection, shoulder-surfing, virtual reality},
pubstate = {published},
tppubtype = {article}
}
Zenner, André; Krüger, Antonio
Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR Proceedings Article
In: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 1–3, Association for Computing Machinery, Virtual Event, USA, 2020, ISBN: 9781450375153.
Abstract | Links | BibTeX | Tags: dynamic passive haptic feedback, hand redirection, haptic retargeting, virtual reality
@inproceedings{10.1145/3379350.3416166,
title = {Shifting & Warping: A Case for the Combined Use of Dynamic Passive Haptics and Haptic Retargeting in VR},
author = {André Zenner and Antonio Krüger},
url = {https://doi.org/10.1145/3379350.3416166},
doi = {10.1145/3379350.3416166},
isbn = {9781450375153},
year = {2020},
date = {2020-01-01},
booktitle = {Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology},
pages = {1–3},
publisher = {Association for Computing Machinery},
address = {Virtual Event, USA},
series = {UIST '20 Adjunct},
abstract = {Passive haptic feedback for virtual reality can provide immersive sensations but suffers from scalability issues. To tackle these, two independent concepts have been proposed previously: Dynamic Passive Haptic Feedback (DPHF), leveraging actuated props that change their physical state, and Haptic Retargeting, redirecting the user's hand during interaction. While past research on both techniques reported promising results, up to now, these concepts remained isolated. This paper advocates the combined use of DPHF and Haptic Retargeting. We introduce two thought experiments showcasing that the combination of both techniques in an example scenario is beneficial to solve two central challenges of prop-based VR haptics: haptic similarity and co-location of proxies and virtual objects.},
keywords = {dynamic passive haptic feedback, hand redirection, haptic retargeting, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}