Publications
Below is a searchable list of publications by the projects of the Priority Program.
Alt, Florian
Out-of-the-Lab Research in Usable Security and Privacy Proceedings Article
In: Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, pp. 363–365, 2021.
@inproceedings{alt2021out,
title = {Out-of-the-Lab Research in Usable Security and Privacy},
author = {Florian Alt},
doi = {10.1145/3450614.3464468},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization},
pages = {363--365},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Daiber, Florian; Degraen, Donald; Zenner, André; Döring, Tanja; Steinicke, Frank; Nunez, Oscar Javier Ariza; Simeone, Adalberto L
Everyday Proxy Objects for Virtual Reality Proceedings Article
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–6, 2021.
@inproceedings{daiber2021everyday,
title = {Everyday Proxy Objects for Virtual Reality},
author = {Florian Daiber and Donald Degraen and André Zenner and Tanja Döring and Frank Steinicke and Oscar Javier Ariza Nunez and Adalberto L Simeone},
doi = {10.1145/3411763.3441343},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems},
pages = {1--6},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Uhde, Alarith; Hassenzahl, Marc
Simulating Social Acceptability With Agent-based Modeling Journal Article
In: arXiv preprint arXiv:2105.06730, 2021.
@article{uhde2021simulating,
title = {Simulating Social Acceptability With Agent-based Modeling},
author = {Alarith Uhde and Marc Hassenzahl},
doi = {10.48550/arXiv.2105.06730},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
journal = {arXiv preprint arXiv:2105.06730},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Saad, Alia; Liebers, Jonathan; Gruenefeld, Uwe; Alt, Florian; Schneegass, Stefan
Understanding Bystanders’ Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality Proceedings Article
In: Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction, pp. 1–8, 2021.
@inproceedings{saad2021understanding,
title = {Understanding Bystanders’ Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality},
author = {Alia Saad and Jonathan Liebers and Uwe Gruenefeld and Florian Alt and Stefan Schneegass},
doi = {10.1145/3447526.3472058},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction},
pages = {1--8},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Uhde, Alarith; Hassenzahl, Marc
Towards a Better Understanding of Social Acceptability Proceedings Article
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
@inproceedings{uhde2021towards,
title = {Towards a Better Understanding of Social Acceptability},
author = {Alarith Uhde and Marc Hassenzahl},
doi = {10.1145/3411763.3451649},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Uhde, Alarith; Tretter, Stefan; Terzi, Pia; Koelle, Marion; Diefenbach, Sarah; Hassenzahl, Marc
Interaction in the Public: Aesthetics, Social Acceptability, and Social Context Proceedings Article
In: Wienrich, Carolin; Wintersberger, Philipp; Weyers, Benjamin (Ed.): Mensch und Computer 2021 – Workshopband, Gesellschaft für Informatik e.V., Bonn, 2021.
@inproceedings{mci/Uhde2021,
title = {Interaction in the Public: Aesthetics, Social Acceptability, and Social Context},
author = {Alarith Uhde and Stefan Tretter and Pia Terzi and Marion Koelle and Sarah Diefenbach and Marc Hassenzahl},
editor = {Carolin Wienrich and Philipp Wintersberger and Benjamin Weyers},
doi = {10.18420/muc2021-mci-ws13-123},
year = {2021},
date = {2021-01-01},
booktitle = {Mensch und Computer 2021 - Workshopband},
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Terzi, Pia; Tretter, Stefan; Uhde, Alarith; Hassenzahl, Marc; Diefenbach, Sarah
In: Frontiers in Psychology, vol. 12, pp. 3738, 2021, ISSN: 1664-1078.
@article{10.3389/fpsyg.2021.718315,
title = {Technology-Mediated Experiences and Social Context: Relevant Needs in Private Vs. Public Interaction and the Importance of Others for Positive Affect},
author = {Pia Terzi and Stefan Tretter and Alarith Uhde and Marc Hassenzahl and Sarah Diefenbach},
url = {https://www.frontiersin.org/article/10.3389/fpsyg.2021.718315},
doi = {10.3389/fpsyg.2021.718315},
issn = {1664-1078},
year = {2021},
date = {2021-01-01},
journal = {Frontiers in Psychology},
volume = {12},
pages = {3738},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Pfeuffer, Ken; Dinc, Abdullatif; Obernolte, Jan; Rivu, Radiah; Abdrabou, Yasmeen; Shelter, Franziska; Abdelrahman, Yomna; Alt, Florian
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets Proceedings Article
In: The 34th Annual ACM Symposium on User Interface Software and Technology, pp. 149–161, 2021.
@inproceedings{pfeuffer2021bi,
title = {Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets},
author = {Ken Pfeuffer and Abdullatif Dinc and Jan Obernolte and Radiah Rivu and Yasmeen Abdrabou and Franziska Shelter and Yomna Abdelrahman and Florian Alt},
doi = {10.1145/3472749.3474741},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {The 34th Annual ACM Symposium on User Interface Software and Technology},
pages = {149--161},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kurzweg, Marco; Reinhardt, Jens; Nabok, Wladimir; Wolf, Katrin
Using Body Language of Avatars in VR Meetings as Communication Status Cue Book Section
In: Mensch und Computer 2021, pp. 366–377, 2021.
@incollection{kurzweg2021using,
title = {Using Body Language of Avatars in VR Meetings as Communication Status Cue},
author = {Marco Kurzweg and Jens Reinhardt and Wladimir Nabok and Katrin Wolf},
doi = {10.1145/3473856.3473865},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Mensch und Computer 2021},
pages = {366--377},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Mentler, Tilo; Palanque, Philippe; Boll, Susanne; Johnson, Chris; Laerhoven, Kristof Van
Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues Proceedings Article
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction — INTERACT 2021, pp. 530–535, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags:
@inproceedings{10.1007/978-3-030-85607-6_72,
title = {Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues},
author = {Tilo Mentler and Philippe Palanque and Susanne Boll and Chris Johnson and Kristof Van Laerhoven},
editor = {Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
doi = {10.1007/978-3-030-85607-6_72},
isbn = {978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Human-Computer Interaction -- INTERACT 2021},
pages = {530--535},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Human-Computer Interaction (HCI) research has been focussing on the design of new interaction techniques and the understanding of people and the way they interact with computing devices and new technologies. The ways in which the work is performed with these interactive technologies has arguably been less of a focus. This workshop aims at addressing this specific aspect of Human-Computer Interaction in the control rooms domain. Control rooms are crucial elements of safety-critical infrastructures (e.g., crisis management, emergency medical services, fire services, power supply, or traffic management). They have been studied in terms of Human-Computer Interaction with respect to routine and emergency operations, human-machine task allocation, interaction design and evaluation approaches for more than 30 years. However, they are dynamic and evolving environments with, for instance, the gradual introduction of higher levels of automation/autonomy. While state of the art control rooms are still characterized by stationary workstations with several smaller screens and large wall-mounted displays, introducing mobile and wearable devices as well as IoT solutions could enable more flexible and cooperative ways of working. The workshop aims at understanding how recent technologies in HCI could change the way control rooms are designed, engineered and operated. This workshop is organized by the IFIP WG 13.5 on Human Error, Resilience, Reliability and Safety in System Development.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Flegel, Nadine; Pick, Christian; Mentler, Tilo
A Gaze-Supported Mouse Interaction Design Concept for State-of-the-Art Control Rooms Proceedings Article
In: Ahram, Tareq; Taiar, Redha; Groff, Fabienne (Ed.): Human Interaction, Emerging Technologies and Future Applications IV, pp. 208–216, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-74009-2.
Abstract | Links | BibTeX | Tags:
@inproceedings{10.1007/978-3-030-74009-2_26,
title = {A Gaze-Supported Mouse Interaction Design Concept for State-of-the-Art Control Rooms},
author = {Nadine Flegel and Christian Pick and Tilo Mentler},
editor = {Tareq Ahram and Redha Taiar and Fabienne Groff},
doi = {10.1007/978-3-030-74009-2_26},
isbn = {978-3-030-74009-2},
year = {2021},
date = {2021-01-01},
urldate = {2021-01-01},
booktitle = {Human Interaction, Emerging Technologies and Future Applications IV},
pages = {208--216},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Control rooms represent critical infrastructures important for security and well-being of humans. While they have changed considerably with respect to information technologies within the last 30 years, user interfaces are, as our studies revealed, still characterized by windows, icons, menus, and pointers (WIMP). Further research on novel interaction design concepts for multi-monitor WIMP applications is necessary in addition to smart control room and pervasive computing environments approaches. In this study, we examined how control room operators can be supported in their daily work with multi- monitor applications. Based on human-centred design activities, the gaze-supported mouse interaction design concept ``Look & Drop'', approaching the most common interaction problems, e.g. moving the mouse pointer to distant screens, was developed. Results of a laboratory study, expert reviews and a proof of concept installation at a previously unknown control room indicate that Look & Drop could support operators at state-of-the-art control room workstations.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lau, Wee Kiat; Huckauf, Anke
Effects of Face Masks on the Appearance of Emotional Expressions and Invariant Characteristics Journal Article
In: Open Psychology, vol. 3, no. 1, pp. 87–102, 2021, ISSN: 2543-8883.
Abstract | Links | BibTeX | Tags:
@article{lau_EffectsFaceMasks_2021,
title = {Effects of Face Masks on the Appearance of Emotional Expressions and Invariant Characteristics},
author = {Wee Kiat Lau and Anke Huckauf},
doi = {10.1515/psych-2020-0113},
issn = {2543-8883},
year = {2021},
date = {2021-01-01},
journal = {Open Psychology},
volume = {3},
number = {1},
pages = {87--102},
publisher = {De Gruyter Open Access},
abstract = {Faces convey a lot of information about a person. However, the usage of face masks occludes important parts of the face. There is already information that face masks alter the processing of variable characteristics such as emotional expressions and the identity of a person. To investigate whether masks influenced the processing of facial information, we compared ratings of full faces and those covered by face masks. 196 participants completed one of two parallel versions of the experiment. The data demonstrated varying effects of face masks on various characteristics. First, we showed that the perceived intensity of emotional expressions was reduced when the face was covered by face masks. This can be regarded as conceptual replication and extension of the impairing effects of face masks on the recognition of emotional expressions. Next, by analyzing valence and arousal ratings, the data illustrated that emotional expressions were regressed toward neutrality for masked faces relative to no-masked faces. This effect was grossly pronounced for happy facial expressions, less for neutral expressions, and absent for sad expressions. The sex of masked faces was also less accurately identified. Finally, masked faces looked older and less attractive. Post hoc correlational analyses revealed correlation coefficient differences between no-masked and masked faces. The differences occurred in some characteristic pairs (e.g., Age and Attractiveness, Age and Trustworthiness) but not in others. This suggested that the ratings for some characteristics could be influenced by the presence of face masks. Similarly, the ratings of some characteristics could also be influenced by other characteristics, irrespective of face masks. We speculate that the amount of information available on a face could drive our perception of others during social communication. Future directions for research were discussed.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Lau, Wee Kiat
Face Masks Bolsters the Characteristics From Looking at a Face Even When Facial Expressions Are Impaired Journal Article
In: Frontiers in psychology, vol. 12, pp. 704916, 2021, ISSN: 1664-1078.
Abstract | Links | BibTeX | Tags:
@article{lau_FaceMasksBolsters_2021,
title = {Face Masks Bolsters the Characteristics From Looking at a Face Even When Facial Expressions Are Impaired},
author = {Wee Kiat Lau},
doi = {10.3389/fpsyg.2021.704916},
issn = {1664-1078},
year = {2021},
date = {2021-01-01},
journal = {Frontiers in psychology},
volume = {12},
pages = {704916},
abstract = {Face masks impact social interactions because emotion recognition is difficult due to face occlusion. However, is this enough to conclude that face masks negatively impact social interactions? We investigated the impact of face masks on invariant characteristics (sex, age), trait-like characteristics (trustworthiness, attractiveness, and approachability), and emotional expressions (happiness and excitability). Participants completed an online survey and rated masked and no-masked faces. The same face remained masked or no-masked throughout the survey. Results revealed that, when compared to no-masked faces, masked happy faces appeared less happy. Face masks did not negatively impact the ratings of other characteristics. Participants were better at judging the sex of masked faces. Masked faces also appeared younger, more trustworthy, more attractive, and more approachable. Therefore, face masks did not always result in unfavorable ratings. An additional post hoc modeling revealed that trustworthiness and attractiveness ratings for masked faces predicted the same trait ratings for no-masked faces. However, approachability ratings for no-masked faces predicted the same trait ratings for masked faces. This hinted that information from masked/no-masked faces, such as from the eye and eye region, could aid in the understanding of others during social interaction. Future directions were proposed to expand the research.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Kuge, Jeremias; Grundgeiger, Tobias; Schlosser, Paul; Sanderson, Penelope; Happel, Oliver
Design and Evaluation of a Head-Worn Display Application for Multi-Patient Monitoring Proceedings Article
In: Proceedings of the 2021 ACM Designing Interactive Systems Conference, pp. 879–890, Association for Computing Machinery, Virtual Event, USA, 2021, ISBN: 9781450384766.
Abstract | Links | BibTeX | Tags: Anesthesiology, Head-Worn Display, Situation Awareness, Smart Glasses
@inproceedings{10.1145/3461778.3462011,
title = {Design and Evaluation of a Head-Worn Display Application for Multi-Patient Monitoring},
author = {Jeremias Kuge and Tobias Grundgeiger and Paul Schlosser and Penelope Sanderson and Oliver Happel},
url = {https://doi.org/10.1145/3461778.3462011},
doi = {10.1145/3461778.3462011},
isbn = {9781450384766},
year = {2021},
date = {2021-01-01},
booktitle = {Proceedings of the 2021 ACM Designing Interactive Systems Conference},
pages = {879–890},
publisher = {Association for Computing Machinery},
address = {Virtual Event, USA},
series = {DIS '21},
abstract = {Supervising anesthesiologists oversee junior anesthesiologists in several operating rooms to instruct and provide advice, and hence ensure high patient safety. Supervisors benefit from good situation awareness but accessing information about multiple patients can be challenging. In a user-centered design process, we have developed an interface concept for a head-worn display (HWD) to support multi-patient monitoring. The design includes data about the patients’ physiology, vital status, vital trends, and medications. We conducted an exploratory evaluation of a prototype in a high-fidelity medical simulation with six supervising anesthesiologists. Our results show that the supervisors’ situation awareness of all simulated operations improved because participants noticed and responded to multiple events over the course of the scenario. However, the supervisors reported increased mental workload due to the constant availability of patient data. We discuss insights about the HWD display, the design process, and the experience and views of staff on using the HWD.},
keywords = {Anesthesiology, Head-Worn Display, Situation Awareness, Smart Glasses},
pubstate = {published},
tppubtype = {inproceedings}
}
Plabst, Lucas; Oberdörfer, Sebastian; Happel, Oliver; Niebling, Florian
Visualisation Methods for Patient Monitoring in Anaesthetic Procedures Using Augmented Reality Proceedings Article
In: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, Association for Computing Machinery, Osaka, Japan, 2021, ISBN: 9781450390927.
Abstract | Links | BibTeX | Tags: augmented reality, health care, safety-critical-systems
@inproceedings{10.1145/3489849.3489908,
title = {Visualisation Methods for Patient Monitoring in Anaesthetic Procedures Using Augmented Reality},
author = {Lucas Plabst and Sebastian Oberdörfer and Oliver Happel and Florian Niebling},
url = {https://doi.org/10.1145/3489849.3489908},
doi = {10.1145/3489849.3489908},
isbn = {9781450390927},
year = {2021},
date = {2021-01-01},
booktitle = {Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology},
publisher = {Association for Computing Machinery},
address = {Osaka, Japan},
series = {VRST '21},
abstract = {In health care, there are still many devices with poorly designed user interfaces that can lead to user errors. Especially in acute care, an error can lead to critical conditions in patients. Previous research has shown that the use of augmented reality can help to better monitor the condition of patients and better detect unforeseen events. The system created in this work is intended to aid in the detection of changes in patient and equipment-data in order to increase detection of critical conditions or errors.},
keywords = {augmented reality, health care, safety-critical-systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Hohm, Anna; Happel, Oliver; Hurtienne, Jörn; Grundgeiger, Tobias
In: Proceedings of Mensch Und Computer 2021, pp. 265–269, Association for Computing Machinery, Ingolstadt, Germany, 2021, ISBN: 9781450386456.
Abstract | Links | BibTeX | Tags:
@inproceedings{10.1145/3473856.3474227,
title = {“It's Okay, Honey… Shhh…” - The Media Equation and Computers-Are-Social-Actors-Hypothesis in Acute Care: “Ist Ja Gut, Schätzelein… Shhh…” - Die Media Equation Und Computers-Are-Social-Actors-Hypothese in Der Akutmedizin},
author = {Anna Hohm and Oliver Happel and Jörn Hurtienne and Tobias Grundgeiger},
url = {https://doi.org/10.1145/3473856.3474227},
doi = {10.1145/3473856.3474227},
isbn = {9781450386456},
year = {2021},
date = {2021-01-01},
booktitle = {Proceedings of Mensch Und Computer 2021},
pages = {265–269},
publisher = {Association for Computing Machinery},
address = {Ingolstadt, Germany},
series = {MuC '21},
abstract = {Technology is indispensable in acute care and is seen primarily as a tool. However, media equation research shows that people also respond socially and naturally to machines as if they were other people. Using qualitative data from participant observations (130 hours) and retrospective interviews (N = 9), we show that technology in acute care settings also elicits reactions as one would typically exhibit towards other people. Based on existing media equation research, we address four aspects: source orientation, specialization, and the computers-are-social-actors hypothesis. Finally, we draw conclusions for qualitative data collection, design, and evaluation of technology in acute care, and discuss how to support human-machine teamwork.Technik ist in der Akutmedizin unverzichtbar und wird vor allem als Werkzeug gesehen. Die Forschung zur Media Equation zeigt jedoch, dass Menschen auch sozial und natürlich auf Maschinen reagieren, so als wären es andere Menschen. Wir zeigen anhand qualitativer Daten aus teilnehmenden Beobachtungen (130 Stunden) und retrospektiven Interviews (N = 9), dass Technik in der Akutmedizin ebenfalls Reaktionen auslöst, wie man sie üblicherweise gegenüber Mitmenschen zeigt. Dabei adressieren wir vier Aspekte der Media Equation Forschung: Negativität, Quellenorientierung, Spezialisierung und die Computers-Are-Social-Actors-Hypothese. Abschließend ziehen wir Schlussfolgerungen für qualitative Datenerhebungen, Design und Evaluation von Technik in der Akutmedizin, und diskutieren, wie die Zusammenarbeit von Mensch und Maschine im Team unterstützt werden kann.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Christoforakos, Lara; Feicht, Nina; Hinkofer, Simone; Löscher, Annalena; Schlegl, Sonja F.; Diefenbach, Sarah
Connect With Me. Exploring Influencing Factors in a Human-Technology Relationship Based on Regular Chatbot Use Journal Article
In: Frontiers in Digital Health, vol. 3, 2021, ISSN: 2673-253X.
Abstract | Links | BibTeX | Tags:
@article{10.3389/fdgth.2021.689999,
title = {Connect With Me. Exploring Influencing Factors in a Human-Technology Relationship Based on Regular Chatbot Use},
author = {Lara Christoforakos and Nina Feicht and Simone Hinkofer and Annalena Löscher and Sonja F. Schlegl and Sarah Diefenbach},
url = {https://www.frontiersin.org/articles/10.3389/fdgth.2021.689999},
doi = {10.3389/fdgth.2021.689999},
issn = {2673-253X},
year = {2021},
date = {2021-01-01},
journal = {Frontiers in Digital Health},
volume = {3},
abstract = {Companion technologies, such as social robots and conversational chatbots, take increasing responsibility for daily tasks and support our physical and mental health. Especially in the domain of healthcare, where technologies are often applied for long-term use, our experience with and relationship to such technologies become ever more relevant. Based on a 2-week interaction period with a conversational chatbot, our study (N = 58) explores the relationship between humans and technology. In particular, our study focuses on felt social connectedness of participants to the technology, possibly related characteristics of technology and users (e.g., individual tendency to anthropomorphize, individual need to belong), as well as possibly affected outcome variables (e.g., desire to socialize with other humans). The participants filled in short daily and 3 weekly questionnaires. Results showed that interaction duration and intensity positively predicted social connectedness to the chatbot. Thereby, perceiving the chatbot as anthropomorphic mediated the interrelation of interaction intensity and social connectedness to the chatbot. Also, the perceived social presence of the chatbot mediated the relationship between interaction duration as well as interaction intensity and social connectedness to the chatbot. Characteristics of the user did not affect the interrelations of chatbot interaction duration or intensity and perceived anthropomorphism or social presence. Furthermore, we did not find a negative correlation between felt social connectedness of users to the technology and their desire to socialize with other humans. In sum, our findings provide both theoretical and practical contributions. Our study suggests that regular interaction with a technology can foster feelings of social connectedness, implying transferability of dynamics known from interpersonal interaction. Moreover, social connectedness could be supported by technology design that facilitates perceptions of anthropomorphism and social presence. While such means could help to establish an intense relationship between users and technology and long-term engagement, the contexts in which anthropomorphic design is, actually, the means of choice should be carefully reflected. Future research should examine individual and societal consequences to foster responsible technology development in healthcare and beyond.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Rittenbruch, Markus; Schroeter, Ronald; Wirth, Florian; Alt, Florian
An Exploratory Physical Computing Toolkit for Rapid Exploration and Co-Design of On-Bicycle Notification Interfaces Proceedings Article
In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, pp. 873–884, 2020.
@inproceedings{rittenbruch2020exploratory,
title = {An Exploratory Physical Computing Toolkit for Rapid Exploration and Co-Design of On-Bicycle Notification Interfaces},
author = {Markus Rittenbruch and Ronald Schroeter and Florian Wirth and Florian Alt},
doi = {10.1145/3357236.3395534},
year = {2020},
date = {2020-01-01},
urldate = {2020-01-01},
booktitle = {Proceedings of the 2020 ACM Designing Interactive Systems Conference},
pages = {873--884},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Marky, Karola; Prange, Sarah; Krell, Florian; Mühlhäuser, Max; Alt, Florian
“You just can’t know about everything”: Privacy Perceptions of Smart Home Visitors Proceedings Article
In: 19th International Conference on Mobile and Ubiquitous Multimedia, pp. 83–95, 2020.
@inproceedings{marky2020you,
title = {“You just can’t know about everything”: Privacy Perceptions of Smart Home Visitors},
author = {Karola Marky and Sarah Prange and Florian Krell and Max Mühlhäuser and Florian Alt},
doi = {10.1145/3428361.3428464},
year = {2020},
date = {2020-01-01},
urldate = {2020-01-01},
booktitle = {19th International Conference on Mobile and Ubiquitous Multimedia},
pages = {83--95},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kosch, Thomas; Hassib, Mariam; Reutter, Robin; Alt, Florian
Emotions on the go: Mobile emotion assessment in real-time using facial expressions Proceedings Article
In: Proceedings of the International Conference on Advanced Visual Interfaces, pp. 1–9, 2020.
@inproceedings{kosch2020emotions,
title = {Emotions on the go: Mobile emotion assessment in real-time using facial expressions},
author = {Thomas Kosch and Mariam Hassib and Robin Reutter and Florian Alt},
doi = {10.1145/3399715.3399928},
year = {2020},
date = {2020-01-01},
urldate = {2020-01-01},
booktitle = {Proceedings of the International Conference on Advanced Visual Interfaces},
pages = {1--9},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}