{"id":985,"date":"2021-10-04T09:09:06","date_gmt":"2021-10-04T07:09:06","guid":{"rendered":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/?page_id=985"},"modified":"2025-02-07T15:14:26","modified_gmt":"2025-02-07T14:14:26","slug":"publications","status":"publish","type":"page","link":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"985\" class=\"elementor elementor-985\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-772f7b3 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"772f7b3\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-b37eb2c\" data-id=\"b37eb2c\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-bc63d84 elementor-widget elementor-widget-text-editor\" data-id=\"bc63d84\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"metricsandmodelstoevaluatefuturepervasiveinteractivesystems\">Publications<\/h2><p>Below is a searchable list of publications by the projects of the Priority Program.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-6b277603 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"6b277603\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-4881c3cb\" data-id=\"4881c3cb\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-34c3e549 elementor-widget elementor-widget-text-editor\" data-id=\"34c3e549\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><div class=\"tp_search_input\"><input name=\"tsr\" id=\"tp_search_input_field\" type=\"search\" placeholder=\"Enter search word\" value=\"\" tabindex=\"1\"\/><\/div><div class=\"teachpress_filter\"><select class=\"block\" title=\"All years\" name=\"yr\" id=\"yr\" tabindex=\"2\">\r\n                   <option value=\"\">All years<\/option>\r\n                   <option value=\"2026\" >2026<\/option><option value=\"2025\" >2025<\/option><option value=\"2024\" >2024<\/option><option value=\"2023\" >2023<\/option><option value=\"2022\" >2022<\/option><option value=\"2021\" >2021<\/option><option value=\"2020\" >2020<\/option><option value=\"2018\" >2018<\/option><option value=\"0000\" >0000<\/option>\r\n                <\/select><select class=\"block\" title=\"All tags\" name=\"tgid\" id=\"tgid\" tabindex=\"4\">\r\n                   <option value=\"\">All tags<\/option>\r\n                   <option value=\"86\" >activity theory<\/option><option value=\"123\" >Age<\/option><option value=\"52\" >agreement rate<\/option><option value=\"26\" >Anesthesiology<\/option><option value=\"51\" >application domain<\/option><option value=\"29\" >augmented reality<\/option><option value=\"120\" >Avatar<\/option><option value=\"45\" >behavioral biometrics<\/option><option value=\"22\" >between-subjects study<\/option><option value=\"129\" >Beyond the Touchscreen<\/option><option value=\"131\" >Biking<\/option><option value=\"105\" >bimanual vibrotactile feedback<\/option><option value=\"94\" >Bio-HCI<\/option><option value=\"95\" >Biofabrication<\/option><option value=\"73\" >biomaterials<\/option><option value=\"99\" >biometric traces<\/option><option value=\"81\" >biometrics<\/option><option value=\"67\" >blockchain<\/option><option value=\"14\" >bystander<\/option><option value=\"44\" >cobots<\/option><option value=\"108\" >Consumer VR<\/option><option value=\"126\" >Contact Pattern<\/option><option value=\"55\" >Control Room<\/option><option value=\"71\" >Crowdsourcing;Annotations;Conferences;Semantics;Benchmark testing;Activity recognition;Complexity theory;Inertial sensors;Activity recognition;Sensor data annotation<\/option><option value=\"66\" >cryptocurrency<\/option><option value=\"18\" >deformable interfaces<\/option><option value=\"65\" >dynamic passive haptic feedback<\/option><option value=\"7\" >education<\/option><option value=\"87\" >embodied interaction<\/option><option value=\"121\" >Embodiment<\/option><option value=\"112\" >empirical studies<\/option><option value=\"36\" >everyday objects<\/option><option value=\"136\" >Exergames<\/option><option value=\"88\" >experience<\/option><option value=\"9\" >eye tracking<\/option><option value=\"76\" >fabrication<\/option><option value=\"82\" >facial authentication<\/option><option value=\"6\" >gaze visualizations<\/option><option value=\"103\" >Generative Artificial Intelligence<\/option><option value=\"20\" >gesture elicitation<\/option><option value=\"13\" >gesture-based interaction<\/option><option value=\"125\" >Grasp<\/option><option value=\"118\" >gravity<\/option><option value=\"62\" >hand redirection<\/option><option value=\"2\" >haptic feedback<\/option><option value=\"63\" >haptic retargeting<\/option><option value=\"69\" >hci<\/option><option value=\"25\" >Head-Worn Display<\/option><option value=\"27\" >health care<\/option><option value=\"89\" >healthcare<\/option><option value=\"15\" >hearing aid<\/option><option value=\"93\" >home assistant<\/option><option value=\"46\" >human-robot collaboration<\/option><option value=\"47\" >human-robot interaction<\/option><option value=\"41\" >illusion<\/option><option value=\"104\" >Image Generation<\/option><option value=\"132\" >Inclination<\/option><option value=\"130\" >Indoor Cycling<\/option><option value=\"4\" >interaction<\/option><option value=\"109\" >interaction design<\/option><option value=\"139\" >Interaction Design.<\/option><option value=\"35\" >interactive spaces<\/option><option value=\"34\" >interconnectedness<\/option><option value=\"1\" >interfaces<\/option><option value=\"8\" >learning<\/option><option value=\"96\" >Living Systems<\/option><option value=\"97\" >Making<\/option><option value=\"106\" >material perception<\/option><option value=\"98\" >Materiality<\/option><option value=\"90\" >media equation<\/option><option value=\"117\" >mental imagery<\/option><option value=\"57\" >Metaphor<\/option><option value=\"50\" >Mid-air gestures<\/option><option value=\"128\" >Mobile Phone<\/option><option value=\"31\" >mobile usability lab<\/option><option value=\"113\" >monstrous experiences<\/option><option value=\"107\" >motion-coupled vibrations<\/option><option value=\"17\" >observer<\/option><option value=\"5\" >online teaching<\/option><option value=\"133\" >Perception<\/option><option value=\"56\" >Pervasive Computing Environment<\/option><option value=\"119\" >physical processes<\/option><option value=\"83\" >plausible deniability<\/option><option value=\"60\" >privacy<\/option><option value=\"59\" >privacy assistance<\/option><option value=\"138\" >Privacy Permissions<\/option><option value=\"100\" >privacy risks<\/option><option value=\"122\" >Proteus Effect<\/option><option value=\"91\" >psychological need satisfaction<\/option><option value=\"10\" >quantitative methods<\/option><option value=\"32\" >remote observation<\/option><option value=\"38\" >rich interaction<\/option><option value=\"30\" >RIME<\/option><option value=\"53\" >Safety-Critical Systems<\/option><option value=\"28\" >safety-critical-systems<\/option><option value=\"48\" >sensory illusions<\/option><option value=\"54\" >Shepherd<\/option><option value=\"84\" >shoulder-surfing<\/option><option value=\"23\" >Situation Awareness<\/option><option value=\"24\" >Smart Glasses<\/option><option value=\"21\" >smart home<\/option><option value=\"33\" >smart home ecosystem<\/option><option value=\"127\" >Smartphone<\/option><option value=\"11\" >social acceptability<\/option><option value=\"115\" >space-time interaction<\/option><option value=\"116\" >spatial scale<\/option><option value=\"37\" >speculative design<\/option><option value=\"135\" >Sports<\/option><option value=\"19\" >surface interaction<\/option><option value=\"12\" >suspenseful<\/option><option value=\"79\" >sustainability<\/option><option value=\"49\" >systematic literature review<\/option><option value=\"58\" >tangible<\/option><option value=\"39\" >tangible interaction<\/option><option value=\"61\" >tangible privacy<\/option><option value=\"92\" >technology<\/option><option value=\"70\" >threat model<\/option><option value=\"134\" >Thresholds<\/option><option value=\"114\" >time perception<\/option><option value=\"102\" >usable privacy<\/option><option value=\"101\" >user awareness<\/option><option value=\"111\" >user experience design<\/option><option value=\"68\" >user-centered<\/option><option value=\"85\" >UX<\/option><option value=\"42\" >vibration<\/option><option value=\"43\" >vibrotactile<\/option><option value=\"64\" >virtual reality<\/option><option value=\"137\" >Virtual Reality (VR)<\/option><option value=\"40\" >visual<\/option><option value=\"3\" >visual feedback<\/option><option value=\"124\" >Voice user interfaces; user experience; speech analytics; paralinguistics; implicit UX sensing.<\/option><option value=\"110\" >wearable computers<\/option><option value=\"16\" >witness experience<\/option>\r\n                <\/select><div class=\"teachpress_search_button\"><input name=\"tps_button\" class=\"tp_search_button\" type=\"submit\" tabindex=\"10\" value=\"Search\"\/><\/div><\/div><\/form><div class=\"tablenav\"><div class=\"tablenav-pages\"><span class=\"displaying-num\">217 entries<\/span> <a class=\"page-numbers button disabled\">&laquo;<\/a> <a class=\"page-numbers button disabled\">&lsaquo;<\/a> 1 of 11 <a href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?limit=2&amp;tgid=&amp;yr=&amp;type=&amp;usr=&amp;auth=&amp;tsr=\" title=\"next page\" class=\"page-numbers button\">&rsaquo;<\/a> <a href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?limit=11&amp;tgid=&amp;yr=&amp;type=&amp;usr=&amp;auth=&amp;tsr=\" title=\"last page\" class=\"page-numbers button\">&raquo;<\/a> <\/div><\/div><div class=\"teachpress_publication_list\"><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">1.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Uhde, Alarith;  Sadeghian, Shadan;  Hassenzahl, Marc<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('242','tp_links')\" style=\"cursor:pointer;\">Noise-Canceling, Silent Speech, or Quiet Zones? Technology and Social Soundscape Negotiation on Trains<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the ACM on Human-Computer Interaction (PACMHCI), <\/span><span class=\"tp_pub_additional_publisher\">ACM, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_242\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('242','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_242\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('242','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_242\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{uhde2026,<br \/>\r\ntitle = {Noise-Canceling, Silent Speech, or Quiet Zones? Technology and Social Soundscape Negotiation on Trains},<br \/>\r\nauthor = {Alarith Uhde and Shadan Sadeghian and Marc Hassenzahl},<br \/>\r\ndoi = {https:\/\/doi.org\/10.1145\/3821683},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-06-15},<br \/>\r\nurldate = {2026-06-15},<br \/>\r\nbooktitle = {Proceedings of the ACM on Human-Computer Interaction (PACMHCI)},<br \/>\r\nvolume = {10},<br \/>\r\nissue = {5},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('242','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_242\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/https:\/\/doi.org\/10.1145\/3821683\" title=\"Follow DOI:https:\/\/doi.org\/10.1145\/3821683\" target=\"_blank\">doi:https:\/\/doi.org\/10.1145\/3821683<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('242','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">2.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Zenner, Andre;  Sakha, Muhammad Moiz;  Karaosmanoglu, Sukran;  Daiber, Florian;  Steinicke, Frank<\/p><p class=\"tp_pub_title\">How AI Enables Haptic Virtual Reality in Everyday Environments <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the AI for Haptics and Haptics for AI: Challenges and Opportunities Workshop\r\nat the 2026 CHI Conference on Human Factors in Computing Systems (CHI \u201926), <\/span><span class=\"tp_pub_additional_pages\">pp. 1\u20138, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_239\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('239','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_239\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{zenner2026ws,<br \/>\r\ntitle = {How AI Enables Haptic Virtual Reality in Everyday Environments},<br \/>\r\nauthor = {Andre Zenner and Muhammad Moiz Sakha and Sukran Karaosmanoglu and Florian Daiber and Frank Steinicke},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-04-13},<br \/>\r\nurldate = {2026-04-13},<br \/>\r\nbooktitle = {Proceedings of the AI for Haptics and Haptics for AI: Challenges and Opportunities Workshop<br \/>\r\nat the 2026 CHI Conference on Human Factors in Computing Systems (CHI \u201926)},<br \/>\r\npages = {1--8},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('239','tp_bibtex')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">3.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Weiss, Yannick;  Lenz, Dominic;  Villa, Steeven<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('238','tp_links')\" style=\"cursor:pointer;\">Thermal Illusions Reliably Shift Perceived Object Temperatures Across Materials in Mixed Reality<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_pages\">pp. 167\u2013176, <\/span><span class=\"tp_pub_additional_publisher\">ACM, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_238\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('238','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_238\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('238','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_238\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{Weiss2026,<br \/>\r\ntitle = {Thermal Illusions Reliably Shift Perceived Object Temperatures Across Materials in Mixed Reality},<br \/>\r\nauthor = {Yannick Weiss and Dominic Lenz and Steeven Villa},<br \/>\r\ndoi = {10.1145\/3795011.3795037},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-03-16},<br \/>\r\nurldate = {2026-03-16},<br \/>\r\npages = {167--176},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('238','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_238\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3795011.3795037\" title=\"Follow DOI:10.1145\/3795011.3795037\" target=\"_blank\">doi:10.1145\/3795011.3795037<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('238','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_\"><div class=\"tp_pub_number\">4.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Oechsner, Carl;  Deckarm, Oliver;  Butz, Andreas;  Chiossi, Francesco<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('240','tp_links')\" style=\"cursor:pointer;\">Decoupled Spatial Audio for Room-Integrated Robots: An Augmentation Approach to Navigational Intent Communication<\/a> <span class=\"tp_pub_type tp_  \"><\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_year\">2026<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_240\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('240','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_240\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('240','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_240\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@{Oechsner2026,<br \/>\r\ntitle = {Decoupled Spatial Audio for Room-Integrated Robots: An Augmentation Approach to Navigational Intent Communication},<br \/>\r\nauthor = {Carl Oechsner and Oliver Deckarm and Andreas Butz and Francesco Chiossi},<br \/>\r\ndoi = {10.1145\/3795011.3795012},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-03-16},<br \/>\r\npages = {502--513},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('240','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_240\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3795011.3795012\" title=\"Follow DOI:10.1145\/3795011.3795012\" target=\"_blank\">doi:10.1145\/3795011.3795012<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('240','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">5.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Saad, Alia;  Winterhalter, Verena;  Strauss, Marvin;  Schneegass, Stefan<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('228','tp_links')\" style=\"cursor:pointer;\">&#8220;I Feel More Worried About My Privacy&#8221; Public Perceptions of Biometric Traces in Everyday Interactions<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722813<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_228\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('228','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_228\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('228','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_228\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('228','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=45\" title=\"Show all publications which have a relationship to this tag\">behavioral biometrics<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=99\" title=\"Show all publications which have a relationship to this tag\">biometric traces<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=100\" title=\"Show all publications which have a relationship to this tag\">privacy risks<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=102\" title=\"Show all publications which have a relationship to this tag\">usable privacy<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=101\" title=\"Show all publications which have a relationship to this tag\">user awareness<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_228\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772363.3798601,<br \/>\r\ntitle = {\"I Feel More Worried About My Privacy\" Public Perceptions of Biometric Traces in Everyday Interactions},<br \/>\r\nauthor = {Alia Saad and Verena Winterhalter and Marvin Strauss and Stefan Schneegass},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772363.3798601},<br \/>\r\ndoi = {10.1145\/3772363.3798601},<br \/>\r\nisbn = {9798400722813},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI EA '26},<br \/>\r\nabstract = {People leave behind biometric traces through everyday interactions, often without fully understanding their implications. While biometric technologies increasingly rely on subtle behavioral and interaction-based signals, little is known about how people perceive these traces in daily life. We present findings from an exploratory online study (N = 120) that used short, scenario-based videos to illustrate situations in which biometric traces may be inadvertently exposed, including fingerprints, gait, thermal residues, and interaction patterns in virtual environments. We examine which traces people recognize, how concerned they are about potential misuse, and how brief exposure to such scenarios shapes privacy perception. Results show that awareness and concern frequently diverge. Participants were familiar with visible, well-known biometrics, yet less aware of emerging or interaction-borne traces. Importantly, exposure to the scenarios prompted several participants to reconsider their privacy assumptions.},<br \/>\r\nkeywords = {behavioral biometrics, biometric traces, privacy risks, usable privacy, user awareness},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('228','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_228\" style=\"display:none;\"><div class=\"tp_abstract_entry\">People leave behind biometric traces through everyday interactions, often without fully understanding their implications. While biometric technologies increasingly rely on subtle behavioral and interaction-based signals, little is known about how people perceive these traces in daily life. We present findings from an exploratory online study (N = 120) that used short, scenario-based videos to illustrate situations in which biometric traces may be inadvertently exposed, including fingerprints, gait, thermal residues, and interaction patterns in virtual environments. We examine which traces people recognize, how concerned they are about potential misuse, and how brief exposure to such scenarios shapes privacy perception. Results show that awareness and concern frequently diverge. Participants were familiar with visible, well-known biometrics, yet less aware of emerging or interaction-borne traces. Importantly, exposure to the scenarios prompted several participants to reconsider their privacy assumptions.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('228','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_228\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772363.3798601\" title=\"https:\/\/doi.org\/10.1145\/3772363.3798601\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772363.3798601<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772363.3798601\" title=\"Follow DOI:10.1145\/3772363.3798601\" target=\"_blank\">doi:10.1145\/3772363.3798601<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('228','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">6.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Pf\u00fctzenreuter, Niklas;  Liebers, Carina;  Goedicke, David;  Degraen, Donald;  Gruenefeld, Uwe;  Schneegass, Stefan<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('229','tp_links')\" style=\"cursor:pointer;\">Eye Want It All! Investigating Eye Tracking as Implicit Support for Generative Inpainting<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722813<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_229\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('229','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_229\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('229','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_229\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('229','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=9\" title=\"Show all publications which have a relationship to this tag\">eye tracking<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=103\" title=\"Show all publications which have a relationship to this tag\">Generative Artificial Intelligence<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=104\" title=\"Show all publications which have a relationship to this tag\">Image Generation<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_229\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772363.3799314,<br \/>\r\ntitle = {Eye Want It All! Investigating Eye Tracking as Implicit Support for Generative Inpainting},<br \/>\r\nauthor = {Niklas Pf\u00fctzenreuter and Carina Liebers and David Goedicke and Donald Degraen and Uwe Gruenefeld and Stefan Schneegass},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772363.3799314},<br \/>\r\ndoi = {10.1145\/3772363.3799314},<br \/>\r\nisbn = {9798400722813},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI EA '26},<br \/>\r\nabstract = {Users often struggle to use Generative Artificial Intelligence (GenAI) models to generate a desired image, as controlling them solely with prompts is difficult. Current solutions to this problem, such as adding conditional controls, require users to provide explicit input, which can be tedious. To avoid depending on additional explicit input, this paper explores what implicit gaze behavior tells about user intentions when viewing generated images. In our user study (N = 16), we evaluated the correlation between gaze behavior and user annotations, showing that users looked longer at areas they wanted to regenerate. While our research is the first step, we believe our work can pave the way for incorporating implicit user input into interactions with GenAI systems.},<br \/>\r\nkeywords = {eye tracking, Generative Artificial Intelligence, Image Generation},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('229','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_229\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Users often struggle to use Generative Artificial Intelligence (GenAI) models to generate a desired image, as controlling them solely with prompts is difficult. Current solutions to this problem, such as adding conditional controls, require users to provide explicit input, which can be tedious. To avoid depending on additional explicit input, this paper explores what implicit gaze behavior tells about user intentions when viewing generated images. In our user study (N = 16), we evaluated the correlation between gaze behavior and user annotations, showing that users looked longer at areas they wanted to regenerate. While our research is the first step, we believe our work can pave the way for incorporating implicit user input into interactions with GenAI systems.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('229','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_229\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772363.3799314\" title=\"https:\/\/doi.org\/10.1145\/3772363.3799314\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772363.3799314<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772363.3799314\" title=\"Follow DOI:10.1145\/3772363.3799314\" target=\"_blank\">doi:10.1145\/3772363.3799314<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('229','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">7.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Sabnis, Nihar;  Zenner, Andr\u00e9;  L\u00f8vaas, Erik Peralta;  Weiss, Marco;  Bianchi, Andrea;  Strohmeier, Paul<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('230','tp_links')\" style=\"cursor:pointer;\">Connected Material Experiences using Bimanual Vibrotactile Crosstalk in Virtual Reality<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_230\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('230','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_230\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('230','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_230\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('230','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=105\" title=\"Show all publications which have a relationship to this tag\">bimanual vibrotactile feedback<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=108\" title=\"Show all publications which have a relationship to this tag\">Consumer VR<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=106\" title=\"Show all publications which have a relationship to this tag\">material perception<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=107\" title=\"Show all publications which have a relationship to this tag\">motion-coupled vibrations<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=64\" title=\"Show all publications which have a relationship to this tag\">virtual reality<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_230\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3790767,<br \/>\r\ntitle = {Connected Material Experiences using Bimanual Vibrotactile Crosstalk in Virtual Reality},<br \/>\r\nauthor = {Nihar Sabnis and Andr\u00e9 Zenner and Erik Peralta L\u00f8vaas and Marco Weiss and Andrea Bianchi and Paul Strohmeier},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3790767},<br \/>\r\ndoi = {10.1145\/3772318.3790767},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {Perceiving material properties such as elasticity, flexibility, and torsion is inherently bimanual, as we rely on the relative motion of our hands to form a unified sense of materiality. Yet, most vibrotactile material rendering approaches are limited to a single hand or finger. While prior work has explored bimanual haptic interfaces, most depend on specialized hardware for specific interactions. In this paper, we demonstrate design strategies to support bimanual material exploration through motion-coupled vibrotactile feedback. Our technique introduces variable crosstalk between the controllers\u2019 vibration to evoke connectedness, making two unconnected devices feel as though they manipulate a single object. The technique generalizes motion-coupled feedback approaches beyond previous single-point explorations. Through two user studies, we show that this approach (1) significantly enhances perceived connectedness and (2) conveys distinct material qualities such as elasticity and torsion. Finally, we present Dvihastundefinedya, an authoring tool for designing connected bimanual experiences in virtual reality.},<br \/>\r\nkeywords = {bimanual vibrotactile feedback, Consumer VR, material perception, motion-coupled vibrations, virtual reality},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('230','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_230\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Perceiving material properties such as elasticity, flexibility, and torsion is inherently bimanual, as we rely on the relative motion of our hands to form a unified sense of materiality. Yet, most vibrotactile material rendering approaches are limited to a single hand or finger. While prior work has explored bimanual haptic interfaces, most depend on specialized hardware for specific interactions. In this paper, we demonstrate design strategies to support bimanual material exploration through motion-coupled vibrotactile feedback. Our technique introduces variable crosstalk between the controllers\u2019 vibration to evoke connectedness, making two unconnected devices feel as though they manipulate a single object. The technique generalizes motion-coupled feedback approaches beyond previous single-point explorations. Through two user studies, we show that this approach (1) significantly enhances perceived connectedness and (2) conveys distinct material qualities such as elasticity and torsion. Finally, we present Dvihastundefinedya, an authoring tool for designing connected bimanual experiences in virtual reality.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('230','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_230\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3790767\" title=\"https:\/\/doi.org\/10.1145\/3772318.3790767\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3790767<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3790767\" title=\"Follow DOI:10.1145\/3772318.3790767\" target=\"_blank\">doi:10.1145\/3772318.3790767<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('230','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">8.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Karpashevich, Pavel;  H\u00f6\u00f6k, Kristina;  Bardzell, Jeffrey<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('231','tp_links')\" style=\"cursor:pointer;\">Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_231\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('231','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_231\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('231','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_231\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('231','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=112\" title=\"Show all publications which have a relationship to this tag\">empirical studies<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=109\" title=\"Show all publications which have a relationship to this tag\">interaction design<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=113\" title=\"Show all publications which have a relationship to this tag\">monstrous experiences<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=111\" title=\"Show all publications which have a relationship to this tag\">user experience design<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=110\" title=\"Show all publications which have a relationship to this tag\">wearable computers<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_231\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3790753,<br \/>\r\ntitle = {Inside the Mirror, Wearing My own Body: Why UX Should Engage Monstrous Experiences},<br \/>\r\nauthor = {Pavel Karpashevich and Kristina H\u00f6\u00f6k and Jeffrey Bardzell},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3790753},<br \/>\r\ndoi = {10.1145\/3772318.3790753},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification. They were neither pleasant nor unpleasant, and yet both; neither comforting nor frightening, and yet both; neither recognizably human-like nor machinic, and yet both. Such ambiguous experiences might have gone unnoticed had we not attended to their somatic, felt dimensions. Existing user experience frameworks offered little guidance in making sense of these phenomena. However, through the lens of monster theory, these paradoxical experiences began to reveal their structure and significance. Drawing on concepts such as fusion, fission, massification, and incompleteness, we analyze and interpret the unexpected monstrous experiences arising from interacting with wearable systems. We argue that such experiences deserve a place in interaction design: not only for the enduring fascination of the monster, but also for its power to disrupt simplistic schemas, enrich design possibilities, and illuminate cultural shifts.},<br \/>\r\nkeywords = {empirical studies, interaction design, monstrous experiences, user experience design, wearable computers},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('231','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_231\" style=\"display:none;\"><div class=\"tp_abstract_entry\">While engaging with four different wearable systems, we unexpectedly encountered felt experiences that resisted articulation and defied conventional classification. They were neither pleasant nor unpleasant, and yet both; neither comforting nor frightening, and yet both; neither recognizably human-like nor machinic, and yet both. Such ambiguous experiences might have gone unnoticed had we not attended to their somatic, felt dimensions. Existing user experience frameworks offered little guidance in making sense of these phenomena. However, through the lens of monster theory, these paradoxical experiences began to reveal their structure and significance. Drawing on concepts such as fusion, fission, massification, and incompleteness, we analyze and interpret the unexpected monstrous experiences arising from interacting with wearable systems. We argue that such experiences deserve a place in interaction design: not only for the enduring fascination of the monster, but also for its power to disrupt simplistic schemas, enrich design possibilities, and illuminate cultural shifts.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('231','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_231\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3790753\" title=\"https:\/\/doi.org\/10.1145\/3772318.3790753\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3790753<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3790753\" title=\"Follow DOI:10.1145\/3772318.3790753\" target=\"_blank\">doi:10.1145\/3772318.3790753<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('231','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">9.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Riemer, Martin;  Valletta, Elisa;  Halbhuber, David;  Bogon, Johanna<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('232','tp_links')\" style=\"cursor:pointer;\">Anticipating Physical Processes in VR: Environment Type and Scale Alter Temporal Expectations<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_232\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('232','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_232\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('232','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_232\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('232','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=118\" title=\"Show all publications which have a relationship to this tag\">gravity<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=117\" title=\"Show all publications which have a relationship to this tag\">mental imagery<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=119\" title=\"Show all publications which have a relationship to this tag\">physical processes<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=115\" title=\"Show all publications which have a relationship to this tag\">space-time interaction<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=116\" title=\"Show all publications which have a relationship to this tag\">spatial scale<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=114\" title=\"Show all publications which have a relationship to this tag\">time perception<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=64\" title=\"Show all publications which have a relationship to this tag\">virtual reality<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_232\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3791767,<br \/>\r\ntitle = {Anticipating Physical Processes in VR: Environment Type and Scale Alter Temporal Expectations},<br \/>\r\nauthor = {Martin Riemer and Elisa Valletta and David Halbhuber and Johanna Bogon},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3791767},<br \/>\r\ndoi = {10.1145\/3772318.3791767},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {Accurate temporal expectations support interaction in virtual reality (VR), yet it remains unclear whether the internal models that guide such expectations in the real world transfer unchanged to immersive VR. We report two experiments examining expected durations of gravity-driven motion across real and virtual environments. In Experiment 1, participants imagined a ball rolling down ramps in a physical lab, a 1:1 VR replica, and an up-scaled VR room and produced the time the imagined process would take. Results revealed systematic distortions: durations were underestimated in VR relative to the physical lab, and larger virtual spaces elicited longer durations. Experiment 2 assessed whether participants incorporated gravity laws into their simulations. Although gravitational acceleration was consistently underestimated, it was incorporated in both real and virtual environments. Our findings show that VR and its spatial scale bias temporal expectations, with implications for the design of temporally coherent and physically plausible VR experiences.},<br \/>\r\nkeywords = {gravity, mental imagery, physical processes, space-time interaction, spatial scale, time perception, virtual reality},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('232','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_232\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Accurate temporal expectations support interaction in virtual reality (VR), yet it remains unclear whether the internal models that guide such expectations in the real world transfer unchanged to immersive VR. We report two experiments examining expected durations of gravity-driven motion across real and virtual environments. In Experiment 1, participants imagined a ball rolling down ramps in a physical lab, a 1:1 VR replica, and an up-scaled VR room and produced the time the imagined process would take. Results revealed systematic distortions: durations were underestimated in VR relative to the physical lab, and larger virtual spaces elicited longer durations. Experiment 2 assessed whether participants incorporated gravity laws into their simulations. Although gravitational acceleration was consistently underestimated, it was incorporated in both real and virtual environments. Our findings show that VR and its spatial scale bias temporal expectations, with implications for the design of temporally coherent and physically plausible VR experiences.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('232','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_232\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3791767\" title=\"https:\/\/doi.org\/10.1145\/3772318.3791767\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3791767<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3791767\" title=\"Follow DOI:10.1145\/3772318.3791767\" target=\"_blank\">doi:10.1145\/3772318.3791767<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('232','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">10.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Kalus, Alexander;  Wolf, Katrin;  Yildiran, S\u00fcmeyye R.;  Kocur, Martin<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('233','tp_links')\" style=\"cursor:pointer;\">Exploring the Time Course of the Proteus Effect: Effects of Avatar Age and Embodiment Time on Walking in Virtual Reality<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722813<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_233\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('233','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_233\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('233','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_233\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('233','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=123\" title=\"Show all publications which have a relationship to this tag\">Age<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=120\" title=\"Show all publications which have a relationship to this tag\">Avatar<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=121\" title=\"Show all publications which have a relationship to this tag\">Embodiment<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=122\" title=\"Show all publications which have a relationship to this tag\">Proteus Effect<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=64\" title=\"Show all publications which have a relationship to this tag\">virtual reality<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_233\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772363.3799291,<br \/>\r\ntitle = {Exploring the Time Course of the Proteus Effect: Effects of Avatar Age and Embodiment Time on Walking in Virtual Reality},<br \/>\r\nauthor = {Alexander Kalus and Katrin Wolf and S\u00fcmeyye R. Yildiran and Martin Kocur},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772363.3799291},<br \/>\r\ndoi = {10.1145\/3772363.3799291},<br \/>\r\nisbn = {9798400722813},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI EA '26},<br \/>\r\nabstract = {Avatar appearance can influence users\u2019 behaviour within Virtual Reality (VR), a phenomenon known as the Proteus effect. Prior work suggests that walking behavior after VR exposure is affected by the previously embodied avatar\u2019s apparent age. However, little is known about how such effects unfold during ongoing avatar embodiment in VR. We conducted a study where 32 full-body tracked participants embodied young- and old-looking avatars and repeatedly completed a walking route in VR. Results show that participants walked significantly slower when embodying old-looking avatars. Presence and body ownership increased over time. Interestingly, embodiment duration did not significantly affect the magnitude of the Proteus effect on walking speed, with descriptive differences remaining largely stable. These results suggest that the behavioral impact of avatar age persists without substantial change over a 15 to 20-minute VR session. Our findings contribute to a deeper understanding of avatar age as a design parameter in VR.},<br \/>\r\nkeywords = {Age, Avatar, Embodiment, Proteus Effect, virtual reality},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('233','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_233\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Avatar appearance can influence users\u2019 behaviour within Virtual Reality (VR), a phenomenon known as the Proteus effect. Prior work suggests that walking behavior after VR exposure is affected by the previously embodied avatar\u2019s apparent age. However, little is known about how such effects unfold during ongoing avatar embodiment in VR. We conducted a study where 32 full-body tracked participants embodied young- and old-looking avatars and repeatedly completed a walking route in VR. Results show that participants walked significantly slower when embodying old-looking avatars. Presence and body ownership increased over time. Interestingly, embodiment duration did not significantly affect the magnitude of the Proteus effect on walking speed, with descriptive differences remaining largely stable. These results suggest that the behavioral impact of avatar age persists without substantial change over a 15 to 20-minute VR session. Our findings contribute to a deeper understanding of avatar age as a design parameter in VR.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('233','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_233\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772363.3799291\" title=\"https:\/\/doi.org\/10.1145\/3772363.3799291\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772363.3799291<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772363.3799291\" title=\"Follow DOI:10.1145\/3772363.3799291\" target=\"_blank\">doi:10.1145\/3772363.3799291<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('233','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">11.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Ma, Yong;  Zhang, Xuesong;  Zhang, Xuedong;  Bart\u0142omiejczyk, Natalia;  Je, Seungwoo;  Holzer, Adrian;  Fjeld, Morten;  Butz, Andreas Martin<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('235','tp_links')\" style=\"cursor:pointer;\">Beyond Words: Measuring User Experience through Speech Analysis in Voice User Interfaces<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_235\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('235','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_235\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('235','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_235\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('235','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=124\" title=\"Show all publications which have a relationship to this tag\">Voice user interfaces; user experience; speech analytics; paralinguistics; implicit UX sensing.<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_235\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3791747,<br \/>\r\ntitle = {Beyond Words: Measuring User Experience through Speech Analysis in Voice User Interfaces},<br \/>\r\nauthor = {Yong Ma and Xuesong Zhang and Xuedong Zhang and Natalia Bart\u0142omiejczyk and Seungwoo Je and Adrian Holzer and Morten Fjeld and Andreas Martin Butz},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3791747},<br \/>\r\ndoi = {10.1145\/3772318.3791747},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {Voice assistants (VAs) are typically evaluated through task performance metrics and self-report questionnaires, but people\u2019s voices themselves carry rich paralinguistic cues that reveal affect, effort, and interaction breakdowns. We present a within-subjects study (N=49) that systematically compared three VA personas across three usage scenarios to investigate whether speech-derived audio features can serve as a proxy for user experience (UX). Participants\u2019 speech was analyzed for temporal, spectral, and linguistic markers, alongside standardized UX measures, brief mood and stress ratings, and a post-study questionnaire. We found correlations between specific speech features and self-reported satisfaction and experience. Furthermore, a machine learning model trained on speech features achieved promising accuracy in classifying UX levels, indicating that this might be a reasonable alternative to self-report instruments. Our findings establish speech as a viable, real-time signal for implicitly measuring UX and point toward adaptive VUIs that respond dynamically to emotional and usability-related vocal cues.},<br \/>\r\nkeywords = {Voice user interfaces; user experience; speech analytics; paralinguistics; implicit UX sensing.},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('235','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_235\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Voice assistants (VAs) are typically evaluated through task performance metrics and self-report questionnaires, but people\u2019s voices themselves carry rich paralinguistic cues that reveal affect, effort, and interaction breakdowns. We present a within-subjects study (N=49) that systematically compared three VA personas across three usage scenarios to investigate whether speech-derived audio features can serve as a proxy for user experience (UX). Participants\u2019 speech was analyzed for temporal, spectral, and linguistic markers, alongside standardized UX measures, brief mood and stress ratings, and a post-study questionnaire. We found correlations between specific speech features and self-reported satisfaction and experience. Furthermore, a machine learning model trained on speech features achieved promising accuracy in classifying UX levels, indicating that this might be a reasonable alternative to self-report instruments. Our findings establish speech as a viable, real-time signal for implicitly measuring UX and point toward adaptive VUIs that respond dynamically to emotional and usability-related vocal cues.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('235','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_235\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3791747\" title=\"https:\/\/doi.org\/10.1145\/3772318.3791747\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3791747<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3791747\" title=\"Follow DOI:10.1145\/3772318.3791747\" target=\"_blank\">doi:10.1145\/3772318.3791747<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('235','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">12.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Stellmacher, Carolin;  Dratzidis, Leon Tristan;  Zenner, Andr\u00e9;  Wald, Iddo Yehoshua;  Sch\u00f6ning, Johannes;  Rogers, Yvonne;  Degraen, Donald;  Colley, Mark<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('236','tp_links')\" style=\"cursor:pointer;\">Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_236\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('236','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_236\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('236','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_236\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('236','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=129\" title=\"Show all publications which have a relationship to this tag\">Beyond the Touchscreen<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=126\" title=\"Show all publications which have a relationship to this tag\">Contact Pattern<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=125\" title=\"Show all publications which have a relationship to this tag\">Grasp<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=128\" title=\"Show all publications which have a relationship to this tag\">Mobile Phone<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=127\" title=\"Show all publications which have a relationship to this tag\">Smartphone<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_236\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3790565,<br \/>\r\ntitle = {Understanding How Mobile Interactions Shape Grasp and Contact Patterns Beyond the Touchscreen},<br \/>\r\nauthor = {Carolin Stellmacher and Leon Tristan Dratzidis and Andr\u00e9 Zenner and Iddo Yehoshua Wald and Johannes Sch\u00f6ning and Yvonne Rogers and Donald Degraen and Mark Colley},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3790565},<br \/>\r\ndoi = {10.1145\/3772318.3790565},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {The way users hold a smartphone depends on the interaction task, yet little is known about the fingers\u2019 engagement with the device\u2019s surfaces beyond the touchscreen. Such an understanding not only opens up opportunities for novel on- and off-screen interactions, but also the device\u2019s possible physical affordances. We present a study (N=23) that examines the hands\u2019 physical engagement with the smartphone beyond the touchscreen across nine mobile interactions. Grasps were annotated from photographs, and contact regions were captured using residual heat traces from grasping the device. Our findings show that fingers and palms adopt a variety of support roles and postures when engaging with the smartphone\u2019s back and side edges. The hand-contact maps reveal distinct patterns, differing in contact frequency and placement. This work contributes an empirical characterisation of hands\u2019 back and edge engagement, highlighting design opportunities for future smartphone usage extending beyond the touchscreen.},<br \/>\r\nkeywords = {Beyond the Touchscreen, Contact Pattern, Grasp, Mobile Phone, Smartphone},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('236','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_236\" style=\"display:none;\"><div class=\"tp_abstract_entry\">The way users hold a smartphone depends on the interaction task, yet little is known about the fingers\u2019 engagement with the device\u2019s surfaces beyond the touchscreen. Such an understanding not only opens up opportunities for novel on- and off-screen interactions, but also the device\u2019s possible physical affordances. We present a study (N=23) that examines the hands\u2019 physical engagement with the smartphone beyond the touchscreen across nine mobile interactions. Grasps were annotated from photographs, and contact regions were captured using residual heat traces from grasping the device. Our findings show that fingers and palms adopt a variety of support roles and postures when engaging with the smartphone\u2019s back and side edges. The hand-contact maps reveal distinct patterns, differing in contact frequency and placement. This work contributes an empirical characterisation of hands\u2019 back and edge engagement, highlighting design opportunities for future smartphone usage extending beyond the touchscreen.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('236','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_236\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3790565\" title=\"https:\/\/doi.org\/10.1145\/3772318.3790565\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3790565<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3790565\" title=\"Follow DOI:10.1145\/3772318.3790565\" target=\"_blank\">doi:10.1145\/3772318.3790565<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('236','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">13.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Keppel, Jonas;  Prochazka, Marvin;  Lewin, Stefan;  Stroehnisch, Markus;  Strauss, Marvin;  Zenner, Andr\u00e9;  Degraen, Donald;  Matviienko, Andrii;  Schneegass, Stefan<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('237','tp_links')\" style=\"cursor:pointer;\">Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400722783<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_237\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('237','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_237\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('237','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_237\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('237','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=131\" title=\"Show all publications which have a relationship to this tag\">Biking<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=136\" title=\"Show all publications which have a relationship to this tag\">Exergames<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=132\" title=\"Show all publications which have a relationship to this tag\">Inclination<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=130\" title=\"Show all publications which have a relationship to this tag\">Indoor Cycling<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=133\" title=\"Show all publications which have a relationship to this tag\">Perception<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=135\" title=\"Show all publications which have a relationship to this tag\">Sports<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=134\" title=\"Show all publications which have a relationship to this tag\">Thresholds<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=64\" title=\"Show all publications which have a relationship to this tag\">virtual reality<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_237\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3772318.3791538,<br \/>\r\ntitle = {Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality},<br \/>\r\nauthor = {Jonas Keppel and Marvin Prochazka and Stefan Lewin and Markus Stroehnisch and Marvin Strauss and Andr\u00e9 Zenner and Donald Degraen and Andrii Matviienko and Stefan Schneegass},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3772318.3791538},<br \/>\r\ndoi = {10.1145\/3772318.3791538},<br \/>\r\nisbn = {9798400722783},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {CHI '26},<br \/>\r\nabstract = {In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between real and virtual inclinations during cycling in VR. Using a custom simulation},<br \/>\r\nkeywords = {Biking, Exergames, Inclination, Indoor Cycling, Perception, Sports, Thresholds, virtual reality},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('237','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_237\" style=\"display:none;\"><div class=\"tp_abstract_entry\">In virtual reality (VR) experiences, mismatches between reality and virtuality are usually undesirable, as they can disrupt immersion and induce cybersickness. However, when carefully controlled, they may expand the design space of VR. This research investigates perceptual detection thresholds for mismatches between real and virtual inclinations during cycling in VR. Using a custom simulation<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('237','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_237\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3772318.3791538\" title=\"https:\/\/doi.org\/10.1145\/3772318.3791538\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3772318.3791538<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3772318.3791538\" title=\"Follow DOI:10.1145\/3772318.3791538\" target=\"_blank\">doi:10.1145\/3772318.3791538<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('237','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">14.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Paneva, Viktorija;  Ma, Yilin;  Alt, Florian<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('241','tp_links')\" style=\"cursor:pointer;\">Embodied Consent Interfaces: A Design Probe for Privacy Decision-Making in Virtual Reality<\/a> <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_booktitle\">Companion Publication of the 2026 ACM Designing Interactive Systems Conference, <\/span><span class=\"tp_pub_additional_pages\">pp. 486\u2013490, <\/span><span class=\"tp_pub_additional_publisher\">Association for Computing Machinery, <\/span><span class=\"tp_pub_additional_address\">New York, NY, USA, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9798400726323<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_241\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('241','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_241\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('241','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_241\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('241','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=121\" title=\"Show all publications which have a relationship to this tag\">Embodiment<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=139\" title=\"Show all publications which have a relationship to this tag\">Interaction Design.<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=138\" title=\"Show all publications which have a relationship to this tag\">Privacy Permissions<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=102\" title=\"Show all publications which have a relationship to this tag\">usable privacy<\/a>, <a rel=\"nofollow\" href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?tgid=137\" title=\"Show all publications which have a relationship to this tag\">Virtual Reality (VR)<\/a><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_241\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1145\/3802974.3809471,<br \/>\r\ntitle = {Embodied Consent Interfaces: A Design Probe for Privacy Decision-Making in Virtual Reality},<br \/>\r\nauthor = {Viktorija Paneva and Yilin Ma and Florian Alt},<br \/>\r\nurl = {https:\/\/doi.org\/10.1145\/3802974.3809471},<br \/>\r\ndoi = {10.1145\/3802974.3809471},<br \/>\r\nisbn = {9798400726323},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Companion Publication of the 2026 ACM Designing Interactive Systems Conference},<br \/>\r\npages = {486\u2013490},<br \/>\r\npublisher = {Association for Computing Machinery},<br \/>\r\naddress = {New York, NY, USA},<br \/>\r\nseries = {DIS '26 Companion},<br \/>\r\nabstract = {We introduce Embodied Consent Interfaces (ECIs) as a design probe for rethinking privacy consent beyond dialog-window-based notice-and-choice consent mechanisms. ECIs reframe privacy consent as an embodied, performative process in which users engage with permissions through spatial interaction, ongoing revision, and a deliberate act of commitment. We present a functional ECI prototype in Virtual Reality (VR), where data types are represented as interactive 3D objects, enabling users to explore permission information and select, revoke, or revise their consent decisions through embodied interaction. In an exploratory within-subject study (N = 12), we compare this approach to a dialog-based permission interface. Qualitative findings suggest increased engagement and more cautious consent behavior, while also introducing additional interaction overhead. Finally, we discuss ECIs as a design probe to introduce intentional friction at privacy-critical moments and to explore trade-offs between deliberation and efficiency in consent interaction design.},<br \/>\r\nkeywords = {Embodiment, Interaction Design., Privacy Permissions, usable privacy, Virtual Reality (VR)},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('241','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_241\" style=\"display:none;\"><div class=\"tp_abstract_entry\">We introduce Embodied Consent Interfaces (ECIs) as a design probe for rethinking privacy consent beyond dialog-window-based notice-and-choice consent mechanisms. ECIs reframe privacy consent as an embodied, performative process in which users engage with permissions through spatial interaction, ongoing revision, and a deliberate act of commitment. We present a functional ECI prototype in Virtual Reality (VR), where data types are represented as interactive 3D objects, enabling users to explore permission information and select, revoke, or revise their consent decisions through embodied interaction. In an exploratory within-subject study (N = 12), we compare this approach to a dialog-based permission interface. Qualitative findings suggest increased engagement and more cautious consent behavior, while also introducing additional interaction overhead. Finally, we discuss ECIs as a design probe to introduce intentional friction at privacy-critical moments and to explore trade-offs between deliberation and efficiency in consent interaction design.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('241','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_241\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/doi.org\/10.1145\/3802974.3809471\" title=\"https:\/\/doi.org\/10.1145\/3802974.3809471\" target=\"_blank\">https:\/\/doi.org\/10.1145\/3802974.3809471<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3802974.3809471\" title=\"Follow DOI:10.1145\/3802974.3809471\" target=\"_blank\">doi:10.1145\/3802974.3809471<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('241','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_inproceedings\"><div class=\"tp_pub_number\">15.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Franke, Simon;  Schmidt, Luisa Maria;  Mentler, Tilo<\/p><p class=\"tp_pub_title\">A Shared Patient State Representation for\u00a0Human\u2013AI Teaming in\u00a0Emergency Medical Calltaking <span class=\"tp_pub_type tp_  inproceedings\">Proceedings Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span> Duffy, Vincent G. (Ed.): <span class=\"tp_pub_additional_booktitle\">Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, <\/span><span class=\"tp_pub_additional_pages\">pp. 504\u2013521, <\/span><span class=\"tp_pub_additional_publisher\">Springer Nature Switzerland, <\/span><span class=\"tp_pub_additional_address\">Cham, <\/span><span class=\"tp_pub_additional_year\">2026<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 978-3-032-29842-3<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_243\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('243','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_243\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('243','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_243\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@inproceedings{10.1007\/978-3-032-29842-3_32,<br \/>\r\ntitle = {A Shared Patient State Representation for\u00a0Human\u2013AI Teaming in\u00a0Emergency Medical Calltaking},<br \/>\r\nauthor = {Simon Franke and Luisa Maria Schmidt and Tilo Mentler},<br \/>\r\neditor = {Vincent G. Duffy},<br \/>\r\nisbn = {978-3-032-29842-3},<br \/>\r\nyear  = {2026},<br \/>\r\ndate = {2026-01-01},<br \/>\r\nbooktitle = {Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management},<br \/>\r\npages = {504\u2013521},<br \/>\r\npublisher = {Springer Nature Switzerland},<br \/>\r\naddress = {Cham},<br \/>\r\nabstract = {Emergency medical call-taking in dispatch centers constitutes a highly demanding, time-critical decision-making task. In a very short period of time, all essential information about an emergency event must be elicited, recorded, and interpreted. In addition to the information obtained during the emergency call, modern technologies increasingly provide access to additional data sources. These include sensor data from wearables and smartphones, audiovisual information such as images or videos of the situation, and medical pre-information from previous incidents. To incorporate these data into time-critical decision-making processes, the use of artificial intelligence technologies is promising. However, a central challenge lies in establishing a human-AI team model within the dynamic and cognitively demanding context of emergency call-taking. To support this process, we propose a jointly usable, manipulable data foundation in the form of a central workspace. This workspace serves as a shared patient state representation that integrates data, the current patient condition, and prognostic information. For this purpose, a simplified three-dimensional representation of the human body was developed, which functions as a shared workspace and a common operational picture for both humans and AI.},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {inproceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('243','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_243\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Emergency medical call-taking in dispatch centers constitutes a highly demanding, time-critical decision-making task. In a very short period of time, all essential information about an emergency event must be elicited, recorded, and interpreted. In addition to the information obtained during the emergency call, modern technologies increasingly provide access to additional data sources. These include sensor data from wearables and smartphones, audiovisual information such as images or videos of the situation, and medical pre-information from previous incidents. To incorporate these data into time-critical decision-making processes, the use of artificial intelligence technologies is promising. However, a central challenge lies in establishing a human-AI team model within the dynamic and cognitively demanding context of emergency call-taking. To support this process, we propose a jointly usable, manipulable data foundation in the form of a central workspace. This workspace serves as a shared patient state representation that integrates data, the current patient condition, and prognostic information. For this purpose, a simplified three-dimensional representation of the human body was developed, which functions as a shared workspace and a common operational picture for both humans and AI.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('243','tp_abstract')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_article\"><div class=\"tp_pub_number\">16.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Chamunorwa, Michael;  M\u00fcller, Heiko;  Boll, Susanne<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('224','tp_links')\" style=\"cursor:pointer;\">Discovering the Potential of Living Room Objects as Alternative Smart Home Controllers: An Exploration of Secondary Affordances<\/a> <span class=\"tp_pub_type tp_  article\">Journal Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_journal\">Proc. ACM Hum.-Comput. Interact., <\/span><span class=\"tp_pub_additional_volume\">vol. 9, <\/span><span class=\"tp_pub_additional_number\">no. 8, <\/span><span class=\"tp_pub_additional_pages\">pp. 70\u201395, <\/span><span class=\"tp_pub_additional_year\">2025<\/span>, <span class=\"tp_pub_additional_issn\">ISSN: 2573-0142<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_224\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('224','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_224\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('224','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_224\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('224','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_224\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@article{Chamunorwa2025,<br \/>\r\ntitle = {Discovering the Potential of Living Room Objects as Alternative Smart Home Controllers: An Exploration of Secondary Affordances},<br \/>\r\nauthor = {Michael Chamunorwa and Heiko M\u00fcller and Susanne Boll},<br \/>\r\ndoi = {10.1145\/3773061},<br \/>\r\nissn = {2573-0142},<br \/>\r\nyear  = {2025},<br \/>\r\ndate = {2025-11-13},<br \/>\r\njournal = {Proc. ACM Hum.-Comput. Interact.},<br \/>\r\nvolume = {9},<br \/>\r\nnumber = {8},<br \/>\r\npages = {70--95},<br \/>\r\npublisher = {Association for Computing Machinery (ACM)},<br \/>\r\nabstract = {<jats:p>Smart home appliances are becoming more popular, yet their user interfaces (UI) often lack integration into living spaces and daily practices. To facilitate more natural interactions, reduce clutter and promote better integration in our living spaces, we propose embedding controls into everyday objects.  <br \/>\nThis paper outlines our approach in three steps: identifying suitable household objects through ethnographic research, gathering interaction ideas via user gesture elicitation, and evaluating the intuitiveness of conceptual interfaces through a Wizard-of-Oz study.  <br \/>\nOur findings suggest that an object's primary function has less influence on its potential as a smart home controller. Instead, its location, physical characteristics, and intuitive affordances play a more significant role in shaping its potential. Designers should, therefore, focus on making these affordances easily discoverable by concurrently considering the object's physical properties, function, and interaction context.<\/jats:p>},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {article}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('224','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_224\" style=\"display:none;\"><div class=\"tp_abstract_entry\"><jats:p>Smart home appliances are becoming more popular, yet their user interfaces (UI) often lack integration into living spaces and daily practices. To facilitate more natural interactions, reduce clutter and promote better integration in our living spaces, we propose embedding controls into everyday objects.  <br \/>\nThis paper outlines our approach in three steps: identifying suitable household objects through ethnographic research, gathering interaction ideas via user gesture elicitation, and evaluating the intuitiveness of conceptual interfaces through a Wizard-of-Oz study.  <br \/>\nOur findings suggest that an object&#8217;s primary function has less influence on its potential as a smart home controller. Instead, its location, physical characteristics, and intuitive affordances play a more significant role in shaping its potential. Designers should, therefore, focus on making these affordances easily discoverable by concurrently considering the object&#8217;s physical properties, function, and interaction context.<\/jats:p><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('224','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_224\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3773061\" title=\"Follow DOI:10.1145\/3773061\" target=\"_blank\">doi:10.1145\/3773061<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('224','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_\"><div class=\"tp_pub_number\">17.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Weiss, Yannick;  Villa, Steeven;  Ziarko, Moritz;  M\u00fcller, Florian<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('225','tp_links')\" style=\"cursor:pointer;\">Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality<\/a> <span class=\"tp_pub_type tp_  \"><\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_year\">2025<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_225\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('225','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_225\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('225','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_225\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@{Weiss2025,<br \/>\r\ntitle = {Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality},<br \/>\r\nauthor = {Yannick Weiss and Steeven Villa and Moritz Ziarko and Florian M\u00fcller},<br \/>\r\ndoi = {10.1145\/3756884.3765988},<br \/>\r\nyear  = {2025},<br \/>\r\ndate = {2025-11-12},<br \/>\r\npages = {1--11},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('225','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_225\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3756884.3765988\" title=\"Follow DOI:10.1145\/3756884.3765988\" target=\"_blank\">doi:10.1145\/3756884.3765988<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('225','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_article\"><div class=\"tp_pub_number\">18.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Hein, Ilka;  Ullrich, Daniel;  Bakirova, Galiiabanu;  Diefenbach, Sarah<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('218','tp_links')\" style=\"cursor:pointer;\">What kind of technology transparency do users appreciate? Comparison of textual and graphic cues in app design<\/a> <span class=\"tp_pub_type tp_  article\">Journal Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_volume\">vol. 24, <\/span><span class=\"tp_pub_additional_number\">no. 2, <\/span><span class=\"tp_pub_additional_pages\">pp. 457\u2013471, <\/span><span class=\"tp_pub_additional_year\">2025<\/span>, <span class=\"tp_pub_additional_issn\">ISSN: 2196-6826<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_218\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('218','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_218\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('218','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_218\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('218','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_218\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@article{Hein2025b,<br \/>\r\ntitle = {What kind of technology transparency do users appreciate? Comparison of textual and graphic cues in app design},<br \/>\r\nauthor = {Ilka Hein and Daniel Ullrich and Galiiabanu Bakirova and Sarah Diefenbach},<br \/>\r\ndoi = {10.1515\/icom-2025-0018},<br \/>\r\nissn = {2196-6826},<br \/>\r\nyear  = {2025},<br \/>\r\ndate = {2025-09-25},<br \/>\r\nvolume = {24},<br \/>\r\nnumber = {2},<br \/>\r\npages = {457--471},<br \/>\r\npublisher = {Walter de Gruyter GmbH},<br \/>\r\nabstract = {<jats:title>Abstract<\/jats:title><br \/>\n               <jats:p>App recommendations and data visualizations such as weather forecasts, navigation aids, or sleep tracking graphs play an increasingly important role in daily decisions. However, the apps\u2019 underlying functioning often remains opaque, possibly resulting in a suboptimal user experience or inadequate reliance on recommendations. To approach design solutions for this, the paper investigates the effects of textual and graphic transparency cues on users\u2019 mental model accuracy, user experience, and explanation satisfaction, using the example of a weather and a sleep tracking app. An online experiment with 293 participants showed that textual transparency cues (i.e., verbal explanations) led to higher felt and objectively measured mental model accuracy than graphic transparency cues (i.e., data visualizations). Textual cues were also more satisfying than graphic cues but did not result in significantly different ratings of user experience. Moreover, differences between textual and graphic cues in subjective mental model accuracy and explanation satisfaction were stronger for the weather than the sleep tracking app, implying context-specific differences in the impact of transparency cues. The results and limitations are discussed and linked to the challenge of finding a sweet spot for technology transparency design.<\/jats:p>},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {article}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('218','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_218\" style=\"display:none;\"><div class=\"tp_abstract_entry\"><jats:title>Abstract<\/jats:title><br \/>\n               <jats:p>App recommendations and data visualizations such as weather forecasts, navigation aids, or sleep tracking graphs play an increasingly important role in daily decisions. However, the apps\u2019 underlying functioning often remains opaque, possibly resulting in a suboptimal user experience or inadequate reliance on recommendations. To approach design solutions for this, the paper investigates the effects of textual and graphic transparency cues on users\u2019 mental model accuracy, user experience, and explanation satisfaction, using the example of a weather and a sleep tracking app. An online experiment with 293 participants showed that textual transparency cues (i.e., verbal explanations) led to higher felt and objectively measured mental model accuracy than graphic transparency cues (i.e., data visualizations). Textual cues were also more satisfying than graphic cues but did not result in significantly different ratings of user experience. Moreover, differences between textual and graphic cues in subjective mental model accuracy and explanation satisfaction were stronger for the weather than the sleep tracking app, implying context-specific differences in the impact of transparency cues. The results and limitations are discussed and linked to the challenge of finding a sweet spot for technology transparency design.<\/jats:p><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('218','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_218\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1515\/icom-2025-0018\" title=\"Follow DOI:10.1515\/icom-2025-0018\" target=\"_blank\">doi:10.1515\/icom-2025-0018<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('218','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_\"><div class=\"tp_pub_number\">19.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Liebers, Carina;  Ertas, Metehan;  Pf\u00fctzenreuter, Niklas;  Auda, Jonas;  Gruenefeld, Uwe;  Schneegass, Stefan<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('221','tp_links')\" style=\"cursor:pointer;\">AI to the Rescue: Supporting Manual Annotation for Dataset Creation<\/a> <span class=\"tp_pub_type tp_  \"><\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_year\">2025<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_221\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('221','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_221\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('221','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_221\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@{Liebers2025,<br \/>\r\ntitle = {AI to the Rescue: Supporting Manual Annotation for Dataset Creation},<br \/>\r\nauthor = {Carina Liebers and Metehan Ertas and Niklas Pf\u00fctzenreuter and Jonas Auda and Uwe Gruenefeld and Stefan Schneegass},<br \/>\r\ndoi = {10.1145\/3743049.3743086},<br \/>\r\nyear  = {2025},<br \/>\r\ndate = {2025-08-30},<br \/>\r\npages = {91--98},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('221','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_221\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3743049.3743086\" title=\"Follow DOI:10.1145\/3743049.3743086\" target=\"_blank\">doi:10.1145\/3743049.3743086<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('221','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><div class=\"tp_publication tp_publication_\"><div class=\"tp_pub_number\">20.<\/div><div class=\"tp_pub_info\"><p class=\"tp_pub_author\"> Oechsner, Carl;  Leusmann, Jan;  Welsch, Robin;  Butz, Andreas Martin;  Mayer, Sven<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('222','tp_links')\" style=\"cursor:pointer;\">Influence of Perceived Danger on Proxemics in Human-Robot Object Handovers<\/a> <span class=\"tp_pub_type tp_  \"><\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_year\">2025<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_222\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('222','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_222\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('222','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span> | <span class=\"tp_pub_tags_label\">Tags: <\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_222\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@{Oechsner2025,<br \/>\r\ntitle = {Influence of Perceived Danger on Proxemics in Human-Robot Object Handovers},<br \/>\r\nauthor = {Carl Oechsner and Jan Leusmann and Robin Welsch and Andreas Martin Butz and Sven Mayer},<br \/>\r\ndoi = {10.1145\/3743049.3743064},<br \/>\r\nyear  = {2025},<br \/>\r\ndate = {2025-08-30},<br \/>\r\npages = {111--120},<br \/>\r\npublisher = {ACM},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('222','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_222\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3743049.3743064\" title=\"Follow DOI:10.1145\/3743049.3743064\" target=\"_blank\">doi:10.1145\/3743049.3743064<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('222','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><div class=\"tablenav\"><div class=\"tablenav-pages\"><span class=\"displaying-num\">217 entries<\/span> <a class=\"page-numbers button disabled\">&laquo;<\/a> <a class=\"page-numbers button disabled\">&lsaquo;<\/a> 1 of 11 <a href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?limit=2&amp;tgid=&amp;yr=&amp;type=&amp;usr=&amp;auth=&amp;tsr=\" title=\"next page\" class=\"page-numbers button\">&rsaquo;<\/a> <a href=\"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/publications\/?limit=11&amp;tgid=&amp;yr=&amp;type=&amp;usr=&amp;auth=&amp;tsr=\" title=\"last page\" class=\"page-numbers button\">&raquo;<\/a> <\/div><\/div><\/div>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Publications Below is a searchable list of publications by the projects of the Priority Program.<\/p>\n","protected":false},"author":4,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_angie_page":false,"footnotes":""},"coauthors":[7],"class_list":["post-985","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/pages\/985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/comments?post=985"}],"version-history":[{"count":38,"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/pages\/985\/revisions"}],"predecessor-version":[{"id":5405,"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/pages\/985\/revisions\/5405"}],"wp:attachment":[{"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/media?parent=985"}],"wp:term":[{"taxonomy":"author","embeddable":true,"href":"https:\/\/scalableinteractionparadigms.uni-oldenburg.de\/blog\/wp-json\/wp\/v2\/coauthors?post=985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}