Publications
Below is a searchable list of publications by the projects of the Priority Program.
Flegel, Nadine; Wessel, Daniel; Pöhler, Jonas; Laerhoven, Kristof Van; Mentler, Tilo
In: 2023.
@article{flegel2023autonomy,
title = {Autonomy and Safety: A Quantitative Study with Control Room Operators on Affinity for Technology Interaction and Wish for Pervasive Computing Solutions},
author = {Nadine Flegel and Daniel Wessel and Jonas Pöhler and Kristof Van Laerhoven and Tilo Mentler},
doi = {10.1145/3544549.3585822},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Hoelzemann, Alexander; Laerhoven, Kristof Van
A Matter of Annotation: An Empirical Study on In Situ and Self-Recall Activity Annotations from Wearable Sensors Miscellaneous
2023.
@misc{hoelzemann2023matter,
title = {A Matter of Annotation: An Empirical Study on In Situ and Self-Recall Activity Annotations from Wearable Sensors},
author = {Alexander Hoelzemann and Kristof Van Laerhoven},
doi = {10.48550/arXiv.2305.08752},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Schuster, Klara; Lindermayer, Tim; Putten, Lisann; Clark, Jeremy; Diefenbach, Sarah
Does It All Harm the Same?—An Empirical Exploration of Opportunities to Reduce the Negative Psychological Effects of Phubbing Journal Article
In: Psychology, vol. 14, pp. 910-931, 2023.
@article{article,
title = {Does It All Harm the Same?—An Empirical Exploration of Opportunities to Reduce the Negative Psychological Effects of Phubbing},
author = {Klara Schuster and Tim Lindermayer and Lisann Putten and Jeremy Clark and Sarah Diefenbach},
doi = {10.4236/psych.2023.146049},
year = {2023},
date = {2023-01-01},
journal = {Psychology},
volume = {14},
pages = {910-931},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Flegel, Nadine; Poehler, Jonas; Mentler, Tilo; Laerhoven, Kristof Van
Whereables? Examining Personal Technology Adoption in Contemporary Control Rooms Journal Article
In: IEEE Pervasive Computing, vol. 22, no. 2, pp. 49–53, 2023.
BibTeX | Tags:
@article{flegel2023whereables,
title = {Whereables? Examining Personal Technology Adoption in Contemporary Control Rooms},
author = {Nadine Flegel and Jonas Poehler and Tilo Mentler and Kristof Van Laerhoven},
year = {2023},
date = {2023-01-01},
journal = {IEEE Pervasive Computing},
volume = {22},
number = {2},
pages = {49--53},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Uhde, Alarith; zum Hoff, Tim; Hassenzahl, Marc
Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience Journal Article
In: arXiv preprint arXiv:2307.05986, 2023.
BibTeX | Tags:
@article{uhde2023beyond,
title = {Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience},
author = {Alarith Uhde and Tim zum Hoff and Marc Hassenzahl},
year = {2023},
date = {2023-01-01},
journal = {arXiv preprint arXiv:2307.05986},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ullrich, Daniel; Diefenbach, Sarah
Forecasting Transitions in Digital Society: From Social Norms to AI Applications Journal Article
In: Engineering Proceedings, vol. 39, no. 1, 2023, ISSN: 2673-4591.
Abstract | Links | BibTeX | Tags:
@article{engproc2023039088,
title = {Forecasting Transitions in Digital Society: From Social Norms to AI Applications},
author = {Daniel Ullrich and Sarah Diefenbach},
url = {https://www.mdpi.com/2673-4591/39/1/88},
doi = {10.3390/engproc2023039088},
issn = {2673-4591},
year = {2023},
date = {2023-01-01},
journal = {Engineering Proceedings},
volume = {39},
number = {1},
abstract = {The use of AI and digitalization in many areas of everyday life holds great potential but also introduces significant societal transitions. This paper takes a closer look at three exemplary areas of central social and psychological relevance that might serve as a basis for forecasting transitions in the digital society: (1) social norms in the context of digital systems; (2) surveillance and social scoring; and (3) artificial intelligence as a decision-making aid or decision-making authority. For each of these areas, we highlight current trends and developments and then present future scenarios that illustrate possible societal transitions, related questions to be answered, and how such predictions might inform responsible technology design.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Sauter, Teresa Hirzle Tobias Wagner Marian; Huckauf, Anke
Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning Proceedings Article
In: Mensch und Computer 2023 (MuC ’23), Association for Computing Machinery, Rapperswil, Switzerland, 2023.
Abstract | Links | BibTeX | Tags: education, eye tracking, gaze visualizations, learning, online teaching, quantitative methods
@inproceedings{10.1145/3603555.3603560,
title = {Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning},
author = {Teresa Hirzle Tobias Wagner Marian Sauter and Anke Huckauf},
url = {https://doi.org/10.1145/3603555.3603560},
doi = {10.1145/3603555.3603560},
year = {2023},
date = {2023-01-01},
booktitle = {Mensch und Computer 2023 (MuC ’23)},
publisher = {Association for Computing Machinery},
address = {Rapperswil, Switzerland},
series = {MuC '23},
abstract = {The effective delivery of e-learning depends on the continuous monitoring and management of student attention. While instructors in traditional classroom settings can easily assess crowd attention
through gaze cues, these cues are largely unavailable in online learning environments. To address this challenge and highlight the significance of our study, we collected eye movement data from
twenty students and developed four visualization methods: (a) a heat map, (b) an ellipse map, (c) two moving bars, and (d) a vertical bar, which were overlaid on 13 instructional videos. Our results revealed unexpected preferences among the instructors. Contrary to expectations, they did not prefer the established heat map and vertical bar for live online instruction. Instead, they chose the less
intrusive ellipse visualization. Nevertheless, the heat map remained the preferred choice for retrospective analysis due to its more detailed information. Importantly, all visualizations were found to be useful and to help restore emotional connections in online learning. In conclusion, our innovative visualizations of crowd attention show considerable potential for a wide range of applications, extending beyond e-learning to all online presentations and retrospective analyses. The significant results of our study underscore the critical role these visualizations will play in enhancing both the effectiveness and emotional connectedness of future e-learning experiences, thereby facilitating the educational landscape.},
keywords = {education, eye tracking, gaze visualizations, learning, online teaching, quantitative methods},
pubstate = {published},
tppubtype = {inproceedings}
}
through gaze cues, these cues are largely unavailable in online learning environments. To address this challenge and highlight the significance of our study, we collected eye movement data from
twenty students and developed four visualization methods: (a) a heat map, (b) an ellipse map, (c) two moving bars, and (d) a vertical bar, which were overlaid on 13 instructional videos. Our results revealed unexpected preferences among the instructors. Contrary to expectations, they did not prefer the established heat map and vertical bar for live online instruction. Instead, they chose the less
intrusive ellipse visualization. Nevertheless, the heat map remained the preferred choice for retrospective analysis due to its more detailed information. Importantly, all visualizations were found to be useful and to help restore emotional connections in online learning. In conclusion, our innovative visualizations of crowd attention show considerable potential for a wide range of applications, extending beyond e-learning to all online presentations and retrospective analyses. The significant results of our study underscore the critical role these visualizations will play in enhancing both the effectiveness and emotional connectedness of future e-learning experiences, thereby facilitating the educational landscape.
Abdrabou, Yasmeen; Mecke, Lukas; Rivu, Radiah; Prange, Sarah; Nguyen, Quy Dat; Voigt, Vanessa; Alt, Florian; Pfeuffer, Ken
How Unique do we Move? Understanding the Human Body and Context Factors for User Identification Proceedings Article
In: Proceedings of the Conference on Mensch Und Computer, Association for Computing Machinery, Rapperswil, Switzerland, 2023, (abdrabou2023muc).
@inproceedings{abdrabou2023muc,
title = {How Unique do we Move? Understanding the Human Body and Context Factors for User Identification},
author = {Yasmeen Abdrabou and Lukas Mecke and Radiah Rivu and Sarah Prange and Quy Dat Nguyen and Vanessa Voigt and Florian Alt and Ken Pfeuffer},
url = {http://www.florian-alt.org/unibw/wp-content/publications/abdrabou2023muc.pdf},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the Conference on Mensch Und Computer},
publisher = {Association for Computing Machinery},
address = {Rapperswil, Switzerland},
series = {MuC '23},
note = {abdrabou2023muc},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Kurzweg, Marco; Linke, Simon; Weiss, Yannick; Letter, Maximilian; Schmidt, Albrecht; Wolf, Katrin
Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency Proceedings Article
In: IFIP Conference on Human-Computer Interaction, pp. 523–545, Springer 2023.
Abstract | Links | BibTeX | Tags:
@inproceedings{kurzweg2023assignment,
title = {Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency},
author = {Marco Kurzweg and Simon Linke and Yannick Weiss and Maximilian Letter and Albrecht Schmidt and Katrin Wolf},
url = {https://www.springerprofessional.de/assignment-of-a-vibration-to-a-graphical-object-induced-by-reson/25961158},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
booktitle = {IFIP Conference on Human-Computer Interaction},
pages = {523–545},
organization = {Springer},
abstract = {This work aims to provide tactile feedback when touching elements on everyday surfaces using their resonant frequencies. We used a remote speaker to bring a thin wooden surface into vibration for providing haptic feedback when a small graphical fly glued on the board was touched. Participants assigned the vibration to the fly instead of the board it was glued on. We therefore explored when that assignment illusion works best. The results indicate that additional sound, as well as vibration, lasting as long as the touch, are essential factors for having an assignment of the haptic feedback to the touched graphical object. With this approach, we contribute to ubiquitous and calm computing by showing that resonant frequency can provide vibrotactile feedback for images on thin everyday surfaces using only a minimum of hardware.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Sauter, Marian; Wagner, Tobias; Hirzle, Teresa; Rukzio, Enrico; Huckauf, Anke
Where are my students looking at? Using Gaze Synchronicity to Facilitate Online Learning Journal Article
In: Journal of Vision, vol. 23, no. 9, pp. 5538–5538, 2023.
BibTeX | Tags:
@article{sauter2023my,
title = {Where are my students looking at? Using Gaze Synchronicity to Facilitate Online Learning},
author = {Marian Sauter and Tobias Wagner and Teresa Hirzle and Enrico Rukzio and Anke Huckauf},
year = {2023},
date = {2023-01-01},
journal = {Journal of Vision},
volume = {23},
number = {9},
pages = {5538–5538},
publisher = {The Association for Research in Vision and Ophthalmology},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Lau, Wee Kiat; Sauter, Marian; Eberhardt, Lisa Valentina; Huckauf, Anke
How we can use the eyes to understand human interaction Journal Article
In: Journal of Vision, vol. 23, no. 9, pp. 5410–5410, 2023.
BibTeX | Tags:
@article{lau2023we,
title = {How we can use the eyes to understand human interaction},
author = {Wee Kiat Lau and Marian Sauter and Lisa Valentina Eberhardt and Anke Huckauf},
year = {2023},
date = {2023-01-01},
journal = {Journal of Vision},
volume = {23},
number = {9},
pages = {5410–5410},
publisher = {The Association for Research in Vision and Ophthalmology},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Hein, Ilka; Diefenbach, Sarah; Ulrich, Daniel
Designing for Technology Transparency–Transparency Cues and User Experience Journal Article
In: 2023.
BibTeX | Tags:
@article{hein2023designing,
title = {Designing for Technology Transparency–Transparency Cues and User Experience},
author = {Ilka Hein and Sarah Diefenbach and Daniel Ulrich},
year = {2023},
date = {2023-01-01},
publisher = {Gesellschaft für Informatik eV},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Grundgeiger, Tobias; Münz, Alea; Schlosser, Paul; Happel, Oliver
Supervising Multiple Operating Rooms Using a Head-Worn Display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers Proceedings Article
In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, Hamburg, Germany, 2023, ISBN: 9781450394215.
Abstract | Links | BibTeX | Tags:
@inproceedings{10.1145/3544548.3581180,
title = {Supervising Multiple Operating Rooms Using a Head-Worn Display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers},
author = {Tobias Grundgeiger and Alea Münz and Paul Schlosser and Oliver Happel},
url = {https://doi.org/10.1145/3544548.3581180},
doi = {10.1145/3544548.3581180},
isbn = {9781450394215},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems},
publisher = {Association for Computing Machinery},
address = {Hamburg, Germany},
series = {CHI '23},
abstract = {Research has explored head-worn displays (HWD) in various professional contexts. However, evaluations have been limited by short-term use, a focus on the person using the HWD, and on performance variables. In a field study, we evaluated a monocular, opaque HWD for multi-patient monitoring, which supervising anesthesiologists wore for 8-10 days each. We investigated the effect of prolonged HWD use on the experience of the supervising anesthesiologists and their co-workers using interviews and repeated observations. A reflexive thematic analysis showed (1) interaction and mindset changes over time, (2) information on the HWD is more than numbers, (3) the HWD affects co-workers' collaboration with supervisors, and (4) distraction depends on the point of view. Using activity theory, we discuss the fact that HWD use develops and changes over time and that even a single-user HWD influences the collaboration with co-workers. We conclude with implications for HWD design, implementation, and evaluation.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Woźniak, Mikołaj P.; Vöge, Sarah; Krüger, Ronja; Müller, Heiko; Koelle, Marion; Boll, Susanne
Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems Proceedings Article
In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, Hamburg, Germany, 2023, ISBN: 9781450394215.
Abstract | Links | BibTeX | Tags: interactive spaces, interconnectedness, smart home, smart home ecosystem
@inproceedings{10.1145/3544548.3581497,
title = {Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems},
author = {Mikołaj P. Woźniak and Sarah Vöge and Ronja Krüger and Heiko Müller and Marion Koelle and Susanne Boll},
url = {https://doi.org/10.1145/3544548.3581497},
doi = {10.1145/3544548.3581497},
isbn = {9781450394215},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems},
publisher = {Association for Computing Machinery},
address = {Hamburg, Germany},
series = {CHI '23},
abstract = {Over the last decade, smart home technology (SHT) has become an integral part of modern households. As a result, smart home ecosystems blend with daily social life, appropriated and integrated into personalised domestic environments. The lived experience of inhabiting smart home ecosystems, however, is not yet understood, resulting in a mismatch between ecosystem design and inhabitants’ needs. Drawing on contextual inquiry methods, we conducted an explorative interview study (N=20) with SHT users in their homes. Our thematic analysis reveals how users shape their smart home ecosystems (SHEs), considering social relationships at home, perceived ownership of SHTs, and expected key benefits. Notably, our analysis shows that household members consciously choose ‘their’ level of SHT interconnectedness, reflecting social, spatial and functional affinities between systems. Following our findings, we formulate five implications for designing future SHTs. Our work contributes insights on the dynamics and appropriation of smart home ecosystems by their inhabitants.},
keywords = {interactive spaces, interconnectedness, smart home, smart home ecosystem},
pubstate = {published},
tppubtype = {inproceedings}
}
Plabst, Lucas; Raikwar, Aditya; Oberdörfer, Sebastian; Ortega, Francisco Raul; Niebling, Florian
Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality Proceedings Article
In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, pp. 1–11, 2023.
BibTeX | Tags:
@inproceedings{plabst2023exploring,
title = {Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality},
author = {Lucas Plabst and Aditya Raikwar and Sebastian Oberdörfer and Francisco Raul Ortega and Florian Niebling},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology},
pages = {1–11},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Terzi, Pia; Diefenbach, Sarah
The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology Journal Article
In: Multimodal Technologies and Interaction, vol. 7, no. 11, 2023, ISSN: 2414-4088.
Abstract | Links | BibTeX | Tags:
@article{mti7110107,
title = {The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology},
author = {Pia Terzi and Sarah Diefenbach},
url = {https://www.mdpi.com/2414-4088/7/11/107},
doi = {10.3390/mti7110107},
issn = {2414-4088},
year = {2023},
date = {2023-01-01},
journal = {Multimodal Technologies and Interaction},
volume = {7},
number = {11},
abstract = {Although many of our interactions with technology nowadays take place in public places (e.g., using a mobile phone in public transportation), research and design on Human-Computer Interaction (HCI) has paid little attention to how this kind of technology usage affects others present—and vice versa. To illustrate the perspective of the attendant, i.e., a person who is not interacting with technology themselves but co-experiencing it as listener or viewer, we developed the so-called Attendant Card Set (ACS). In two studies, an expert survey and a student workshop, we tested its practical applicability and usefulness. It showed not only that experts assess the cards positively, i.e., helpful, informative, and relevant, but also that the cards can be used with laypersons for perspective-taking, creative ideation, and discussions. Thus, analyzing and/or comparing the experience of different types with the help of the ACS provides a unique approach to the consideration of the attendant perspective in the research and development process. Limitations of the present research and opportunities for future tool applications are discussed. In addition to establishing this concept in HCI, we also see potential in the transferability to other areas and contexts such as the design of public space or non-technological products.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ganjeh, Pantea Sanei; Chamunorwa, Michael Bosomefi; Gopal, Abhinand Parambil; Mutyala, Santosh
Vasi-Light: Using Everyday Decorative Items as Smarthome Interfaces Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 565–567, Association for Computing Machinery, Vienna, Austria, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: everyday objects, rich interaction, smart home, speculative design, tangible interaction
@inproceedings{10.1145/3626705.3631879,
title = {Vasi-Light: Using Everyday Decorative Items as Smarthome Interfaces},
author = {Pantea Sanei Ganjeh and Michael Bosomefi Chamunorwa and Abhinand Parambil Gopal and Santosh Mutyala},
url = {https://doi.org/10.1145/3626705.3631879},
doi = {10.1145/3626705.3631879},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {565–567},
publisher = {Association for Computing Machinery},
address = {Vienna, Austria},
series = {MUM '23},
abstract = {In today’s rapidly evolving technological landscape, the convergence of innovation and tradition has given rise to a fundamental question: Can we embrace the convenience of smart devices without sacrificing the aesthetics and emotional resonance of our cherished everyday objects? We help answer this question through our demo, Vasi-Light, a decorative vase enhanced with concealed sensors and conductive ink to allow end-users to control a smart bulb. Vasi-Light seeks to blend the beauty of familiar household items with the intelligence of modern technology. While a smart bulb and vase are used in the demo, the design process and technologies apply to various everyday object/smart appliance pairings and offer exciting opportunities for research into rich interactions with everyday objects and surfaces for future smart homes.},
keywords = {everyday objects, rich interaction, smart home, speculative design, tangible interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Kurzweg, Marco; Letter, Maximilian; Wolf, Katrin
Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 185–197, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: haptic feedback, illusion, vibration, vibrotactile, visual
@inproceedings{10.1145/3626705.3627790,
title = {Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback},
author = {Marco Kurzweg and Maximilian Letter and Katrin Wolf},
url = {https://doi.org/10.1145/3626705.3627790},
doi = {10.1145/3626705.3627790},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {185–197},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {Vibrations are the dominant way to create haptic feedback for interactive systems and are most often induced by vibrotactile actuators. However, virtual content created for augmented reality usually does not support that modality, instead relying mainly on visual and auditive output. Aiming to provide haptic feedback for augmented reality in cases where real vibrations cannot be used, we explore how vibrations can be felt using vision and audio only. In a user study, a virtual 10 x 10 cm white square-shaped cuboid was influenced by animation and/or sound to induce a haptic illusion when being touched. We were able to identify a specific range where the perception of vibration was significantly stronger and more realistic compared to all other values. This was the case if the virtual object’s edges were blurred up to a range of 0.4 cm or 0.6 cm, correspondingly accompanied by sounds, where the spectrum was cut off at a frequency of 256 Hz (for 0.4 cm) or 966 Hz (for 0.6 cm). With that, we aim to enrich augmented reality systems.},
keywords = {haptic feedback, illusion, vibration, vibrotactile, visual},
pubstate = {published},
tppubtype = {inproceedings}
}
Saad, Alia; Pascher, Max; Kassem, Khaled; Heger, Roman; Liebers, Jonathan; Schneegass, Stefan; Gruenefeld, Uwe
Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 1–9, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: behavioral biometrics, cobots, human-robot collaboration, human-robot interaction
@inproceedings{10.1145/3626705.3627771,
title = {Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction},
author = {Alia Saad and Max Pascher and Khaled Kassem and Roman Heger and Jonathan Liebers and Stefan Schneegass and Uwe Gruenefeld},
url = {https://doi.org/10.1145/3626705.3627771},
doi = {10.1145/3626705.3627771},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {1–9},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {Robots play a vital role in modern automation, with applications in manufacturing and healthcare. Collaborative robots integrate human and robot movements. Therefore, it is essential to ensure that interactions involve qualified, and thus identified, individuals. This study delves into a new approach: identifying individuals through robot arm movements. Different from previous methods, users guide the robot, and the robot senses the movements via joint sensors. We asked 18 participants to perform six gestures, revealing the potential use as unique behavioral traits or biometrics, achieving F1-score up to 0.87, which suggests direct robot interactions as a promising avenue for implicit and explicit user identification.},
keywords = {behavioral biometrics, cobots, human-robot collaboration, human-robot interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Kurzweg, Marco
Haptic Illusions through Augmenting Humans and Environments Proceedings Article
In: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, pp. 577–579, Association for Computing Machinery, <conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>, 2023, ISBN: 9798400709210.
Abstract | Links | BibTeX | Tags: augmented reality, haptic feedback, sensory illusions
@inproceedings{10.1145/3626705.3632613,
title = {Haptic Illusions through Augmenting Humans and Environments},
author = {Marco Kurzweg},
url = {https://doi.org/10.1145/3626705.3632613},
doi = {10.1145/3626705.3632613},
isbn = {9798400709210},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia},
pages = {577–579},
publisher = {Association for Computing Machinery},
address = {<conf-loc>, <city>Vienna</city>, <country>Austria</country>, </conf-loc>},
series = {MUM '23},
abstract = {With the evolution of hardware and technologies within the last decades, workspaces, ways of living, and consequently, the demands on interactions have changed enormously. However, haptic feedback remains a constant and critical factor in enriching the user experience. Realistic haptic feedback usually demands complex hardware integration, which is not always feasible or desired. These requirements and limitations can be reduced by producing or altering haptic experiences through sensory illusions. These illusions allow using all everyday life objects as input technology and simultaneously reduce the amount of needed hardware. There will be no need for several remote controllers or devices anymore as the objects we usually have at home or carry with us can be used as remote controllers or interacted with. Therefore, we must understand multisensory integrations and processes and explore which known illusions can be taken or modified to achieve that goal. We also aim to determine which kinds of haptic feedback can be created via illusions.},
keywords = {augmented reality, haptic feedback, sensory illusions},
pubstate = {published},
tppubtype = {inproceedings}
}