GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments Inproceedings
In: ACM Symposium on Eye Tracking Research and Applications, pp. 1–12, 2021.
Haptic Proxies for Virtual Reality: Success Criteria and Taxonomy Journal Article
In: 2021.
Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis Inproceedings
In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 195–200, IEEE 2021.
Smart Devices as Proxy Objects for Virtual Reality Position Paper Journal Article
In: 2021.
HaRT-The Virtual Reality Hand Redirection Toolkit Inproceedings
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2021.
ActPad--A Smart Desk Platform to Enable User Interaction with IoT Devices Inproceedings
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–6, 2021.
Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation Inproceedings
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2021.
When Friends become Strangers: Understanding the Influence of Avatar Gender On Interpersonal Distance in Virtual Reality Inproceedings
In: IFIP Conference on Human-Computer Interaction, pp. 234–250, Springer 2021.
Out-of-the-Lab Research in Usable Security and Privacy Inproceedings
In: Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, pp. 363–365, 2021.
Everyday Proxy Objects for Virtual Reality Inproceedings
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–6, 2021.
Simulating Social Acceptability With Agent-based Modeling Journal Article
In: arXiv preprint arXiv:2105.06730, 2021.
Understanding Bystanders’ Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality Inproceedings
In: Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction, pp. 1–8, 2021.
In: Mensch Und Computer 2021, pp. 265–269, Association for Computing Machinery, Ingolstadt, Germany, 2021, ISBN: 9781450386456.
Towards a Better Understanding of Social Acceptability Inproceedings
In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Interaction in the Public: Aesthetics, Social Acceptability, and Social Context Inproceedings
In: Wienrich, Carolin; Wintersberger, Philipp; Weyers, Benjamin (Ed.): Mensch und Computer 2021 - Workshopband, Gesellschaft für Informatik e.V., Bonn, 2021.
In: Frontiers in Psychology, vol. 12, pp. 3738, 2021, ISSN: 1664-1078.
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets Inproceedings
In: The 34th Annual ACM Symposium on User Interface Software and Technology, pp. 149–161, 2021.
Using Body Language of Avatars in VR Meetings as Communication Status Cue Incollection
In: Mensch und Computer 2021, pp. 366–377, 2021.
Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR Inproceedings
In: Interactive Surfaces and Spaces, pp. 21-24, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383400.
Popup Observation Kit for Remote Usability Testing Inproceedings
In: 20th International Conference on Mobile and Ubiquitous Multimedia, pp. 233-235, Association for Computing Machinery, New York, NY, USA, 2021.
Control Rooms from a Human-Computer Interaction Perspective Inproceedings
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Larusdottir, Marta; Spano, Lucio Davide; Campos, José; Hertzum, Morten; Mentler, Tilo; Nocera, José Abdelnour; Piccolo, Lara; Sauer, Stefan; Veer, Gerrit (Ed.): Sense, Feel, Design, pp. 281–289, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-98388-8.
Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues Inproceedings
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction -- INTERACT 2021, pp. 530–535, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85607-6.
A Gaze-Supported Mouse Interaction Design Concept for State-of-the-Art Control Rooms Inproceedings
In: Ahram, Tareq; Taiar, Redha; Groff, Fabienne (Ed.): Human Interaction, Emerging Technologies and Future Applications IV, pp. 208–216, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-74009-2.
Effects of Face Masks on the Appearance of Emotional Expressions and Invariant Characteristics Journal Article
In: Open Psychology, vol. 3, no. 1, pp. 87–102, 2021, ISSN: 2543-8883.
Face Masks Bolsters the Characteristics From Looking at a Face Even When Facial Expressions Are Impaired Journal Article
In: Frontiers in psychology, vol. 12, pp. 704916, 2021, ISSN: 1664-1078.
An Exploratory Physical Computing Toolkit for Rapid Exploration and Co-Design of On-Bicycle Notification Interfaces Inproceedings
In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, pp. 873–884, 2020.
“You just can’t know about everything”: Privacy Perceptions of Smart Home Visitors Inproceedings
In: 19th International Conference on Mobile and Ubiquitous Multimedia, pp. 83–95, 2020.
Emotions on the go: Mobile emotion assessment in real-time using facial expressions Inproceedings
In: Proceedings of the International Conference on Advanced Visual Interfaces, pp. 1–9, 2020.
Don't lose your coin! Investigating Security Practices of Cryptocurrency Users Inproceedings
In: Proceedings of the 2020 ACM Designing Interactive Systems Conference, pp. 1751–1763, 2020.
PLAY ME! Influencing Game Decisions through Suggestions made by Augmented Characters Inproceedings
In: 19th International Conference on Mobile and Ubiquitous Multimedia, pp. 288–298, 2020.
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns Inproceedings
In: ACM Symposium on Eye Tracking Research and Applications, pp. 1–6, 2020.
Don't Use Fingerprint, it's Raining! How People Use and Perceive Context-Aware Selection of Mobile Authentication Inproceedings
In: Proceedings of the International Conference on Advanced Visual Interfaces, pp. 1–5, 2020.
I Wish You Were Smart (er): Investigating Users' Desires and Needs Towards Home Appliances Inproceedings
In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–8, 2020.
Shifting & Warping: A case for the combined use of dynamic passive haptics and haptic retargeting in VR Inproceedings
In: Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology, pp. 1–3, 2020.
Are they actually looking? identifying smartphones shoulder surfing through gaze estimation Inproceedings
In: ACM Symposium on Eye Tracking Research and Applications, pp. 1–3, 2020.
Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments Inproceedings
In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–6, 2020.
Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze Inproceedings
In: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–8, 2020.
Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR Journal Article
In: 0000.